Archive for the 'ships' Category

31
Jan
15

T3 invention calculators

So, there are many sites that help you do the sums for T2 invention – what your expected cost would be with various skill levels, what the impact on cost-per-unit and ism-per-hour is with decryptors etc.

And yet, I haven’t found anything equivalent for T3 cruisers/subsystems or destroyers.

Did I overlook something, or do they not exist?

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03
Nov
14

Eve Art Print Posters

Imperial Navy Slicer
Hawk
Rifter
Tristan

Just, wow. (in a good way)

Brian K Ward has created some great imagery here; there’s dozens of poster-size pictures available so there’s bound to be something you’ll love.

source: Flickr

10
Oct
14

Taxi Interceptor Align Times

Why is < 2 second align time important? Namamai explains.

Source: reddit

12
Sep
14

#justminingthings

justminingthings

02
Jul
14

A wild Orca fit appears

After the barge and exhumer posts, I thought I’d post a selection of Orca fits for those who are unfamiliar with fitting them.

Basics

The Orca is primarily used for mining support, with additional use as an impromptu hauler for high-value large items (high-value small items go into Blockade Runners).

As a mining support ship, your role is to survey scan for the best/largest rocks and ice, tractor jet cans into your ore bay, and provide mining foreman links. In ideal circumstances, you will also have a hauler to empty your fleet bay for you, but if pushed, you can dump the ore in a nearby station yourself.

As an impromptu hauler, you haul medium amounts of stuff around and hope you’re tough enough not to be a worthwhile target.

It’s important to note that Orcas have a large number of structure hit points, so maximising the benefit from that is important, regardless of role.

Micro-warp Drive

orca_mwd

One cycle of an MWD (10 seconds) will let an Orca get to warp speed, instead of the ~45 seconds it normally takes, so it’s worth adding some fitting modules to achieve this where possible. Note the transverse bulkheads that make this fit ridiculously durable.

MWD + warfare link

orca_mwd_1link

A warfare link for mining yield is a common fit; note that a reactor control unit is now necessary. Faction ones aren’t appreciably better than tech 2, but necessary if you don’t have the skills for t2, and they’re fairly cheap.

MWD + dual warfare links

orca_mwd_2link

After yield, generally the next link to use is a shield resistance link, but mining laser range is also popular. Note the additional fitting module required.

MWS + triple warfare links

You will need an additional ancillary router for a third link but it’s essentially the same.

Afterburner fits

orca_ab_3link

Using two cycles of an afterburner will help you get to warp speed, but not as effectively as an MWD. Still, the power grid savings are huge, as can be seen by this fit.

As a hauler

If you need a tanked hauler, then use a standard MWD fit. Fitted ships will fit in the maintenance array; other stuff will fit in the ore or fleet bays.

If you need a hauler with a larger cargo bay (but not ship maintenance bay), then you could fit expanded cargo bays and rigs, but your EHP drops to 85k which is probably not a prudent situation when you’re hauling expensive stuff in an expensive ship. Perhaps try a Bustard instead.

13
Jun
14

Exhumers in Kronos

Following from my mining barges post, I thought I’d put a few fits for the Tech 2 versions, and their stats. These fits aren’t the final word, so feel free to change them around (e.g.a small shield extender can be replaced by something more useful, like a survey scanner). However, they provide a good baseline to compare the various exhumers.

Skiff

Best for: being very difficult to kill. Battleship-class hit points plus a very high top speed mean extreme survivability. 

Skiff_2MLU
Skiff with a damage control is ridiculously tough. This fit is solidly over tanked.
Skiff_3MLU
Even with three mining laser upgrades, there’s more than enough spare hit points to sneak in a survey scanner.

ice

Skiff_2IHU
Again, quite over tanked.
Skiff_3IHU
A safe choice for ice harvesting, while still 22% faster than a Procurer.

Mackinaw

Best for: solo AFK mining. Huge ore bay means you can mine in peace without trips back to the station every ten minutes. 

Mack_1MLU
Pretty darn tough. This is a good afk fit.
Mack_2MLU
Still tough, mines a bit faster (29 minutes for a full load). Swap the kinetic hardener for a scanner if you need to.
Mack_3MLU
A lot less EHP, fills in 27 minutes instead. Useful for non-AFK mining.

ice

Mack_1IHU
Tough, 27.5 minutes full.
Mack_2IHU
Decent EHP, 25 minutes.
Mack_3IHU
Marginal EHP, 23 minutes.

Hulk

Best for: fleet mining. Tiny ore bay but high yield necessitates hauler support, but is the fastest-earning ship if you have that support.

Hulk_1MLU
22k ehp, 26.31 yield.
Hulk_2MLU
15k ehp, 28.68 yield. Nice. Risky, but nice.

ice

Hulk_1IHU
20.5k ehp but a sizeable 29.37 yield.
Hulk_2IHU2
15k ehp again, but 32.4 yield, wow.
 

In conclusion, the exhumers are a fair bit better than the normal barges, but just bear in mind that if you don’t tank them, you’re risking almost 200M isk on a ship that could die to two Catalysts…

04
Jun
14

Fitting Freighters for Speed: A comparison

From Reddit:

tldr; in the majority of cases, 1 x Inertial Stabilizers and 2x Hyperspatial Accelerator is optimal.




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