Archive for October, 2014

22
Oct
14

A game dev talks about the Free2Play model

Game designer Jeff Hamilton did an Ask Me Anything on Reddit, and was asked about payment models:

Welp, this is a big question. I want to make absolutely clear that when I’m answering this question, it’s both well-written and to-the-point. So I’m going to write you up a response at lunch, probably, and post it then.

The full response is quite long, so I’ll just provide the links:

Check it out.

I’ll leave you with another quote of his:

That’s why I liked League so much when I first played it – money = cosmetics only, not mechanical power. All mechanical power (runes, masteries) is earned by playing the game.

It made me realize that the competitive integrity of the game is not intrinsically tied to the business model. The business model just creates strong incentives to damage the game’s competitive integrity. Careful process to protect game design can allow a game-as-business to succeed as best as possible, while allowing game-as-art to thrive as well.

Just something to think about when considering the business models of Dust, Valkyrie and Legion.

22
Oct
14

Tool: Jump Fatigue Calculator

http://fatigue.501gu.de

Very nicely done.

Sauce

21
Oct
14

Note to self

Config Starbase Equipment is a teeny bit dangerous to give out, especially to corp mates who you have already determined are a bit sketchy.

Welp.

11
Oct
14

Jump Range Chokepointiness: before vs after Phoebe

Bonus points: 5LY choke points vs 10LY choke points, courtesy of reddit:

10
Oct
14

Taxi Interceptor Align Times

Why is < 2 second align time important? Namamai explains.

Source: reddit

09
Oct
14

Winter is Coming

source: reddit