Very often Battle-reports are messed up due to smartbombs, bombs or Remote ECM. Here you get the possibility to fix that. Enter the url to the eve-kill.net battle summary you want to fix, and you can drag people to the correct ‘side’ of the fight.
Archive for April, 2012
Eve Battle-Report Doctor
Fixing Rigs?
Vortex has a post on the eve-o forums (in response to CCP Ytterbium floating the idea of a rig change) that I think is especially interesting:
[…] In all of these situations, rig penalties don’t provide any compelling gameplay choices. There is no way armor-nano can ever be a thing with penalties (as just one of many examples), as all the relevant rigs are at cross odds. No enterprising player can make an unorthodox fit that actually works, because the game just says “nope!”. So you fit the obvious rig with the meaningless penalty, and that’s all that anyone can or will do.
SO HERE IS HOW YOU FIX RIGS:
1)Remove rig penalties. They have completely failed at their purpose (providing tangible tradeoffs in ship performance), and are nothing more than meaningless legacy game-design impacting today’s EVE.
2) Change rig skills to behave like Spaceship Command Skills. In other words, you can have “Armor rigging 4”, but what armor rigging 4 gives you depends on the rig itself.
2.A) Change rigs to scale off their related rigging skill. Trimarks, instead of a flat +15% armor bonus, would become “+3% armor HP per level of Armor Rigging”.
[…]
I think the idea has merit.
It has been a long time since rigging a ship was anything but mandatory on a combat ship. They’re cheap enough that the choice is no longer “do I rig this ship and live with the penalties, or leave it stock?” but “Do I use rig A and live with the penalties, or just use rig B that has no penalty?”
The opportunity cost of all rigs is not the cost or the penalty, but “is this better than just slapping on a trimark or CDFE?” and that doesn’t leave a lot of room for nuance.
IMO, playing with the strengths of each rig and the calibration they use is a better balancing tool than messing with penalties that are easily mitigated.
Reblogged from Eve Fail
There is a nontrivial amount of money to be made building capital ships. Also, once you get it up and running, it requires very little time investment to keep going. As a highly profitable, low effort, non-grind-type profession which also doesn’t require you to adjust market orders by 0.01 isk, it is literally the best thing in eve.
This guide […] will cover exclusively the building of jump-capable tech 1 capital ships (carriers, dreadnaughts, and rorquals), from original blueprints, in lowsec, for profit. Many of the tools it provides could be useful for building from copies, for building freighters and orcas, or for building in wormholes or nullsec, but these things will not be covered.
This mammoth ten-part guide is well worth reading if you’re interested in how capital ships are built.
The 20-hour day suggestion would be so good for jump clone timers.
For all the big features in an MMO, all the content, the skills, the special events, it is often the little things… or the lack of little things… that I remember most about a game. Usually when I am playing another game that does not have this little feature or that, and those missing features become like grains of sand in my underwear… not a real problem, but an annoyance that just won’t go away.
So with that in mind, I made a list of little features… mostly little… that I want MMOs to start freely copying from each other.
The 20 Hour Day
Who should be the template: WoW
Who really needs it: EVE Online
A couple of years back Blizzard had a great idea. They put 1 day lockouts on a 20 hour timer. Anything that was “once per day” got a four hour break. And…
View original post 1,693 more words
Mixed blessings
Good news: sold a hundred 1200mm autocannon IIs that were languishing on the market for 4.3M isk/unit.
Bad news: They’ve now retailing for 7M isk/unit
😦