Everyone wants to win. No one logs in wanting to get their teeth kicked in. Entering the game and being surrounded by bad guys on your front door is not appealing and neither is spending 99% of your time looking for someone to shoot. So players keep their enemy at arm’s length. No closer, no further. There is a certain amount of effort they are willing to spend to get to a fight. The effort is not measured in gates, jumps or bridges; it is measured in time. If players are willing to spend an hour or more to get to a fight and you factor in all the teleportation mechanics available, the arm becomes incredibly long. So much so that it crosses the map several times over during that hour. The jump sphere on the map not only is the places you can attack, but the places that can attack you. A spherical two-way street. If anyone in the game can descend upon you before you are done killing a POS tower, onlining a System Blockade Unit, done invading and taking over a system; what is the only real defense against it? Numbers.
As this formula plays out over the years, we finally arrive where we are today. Null security space is now one super coalition versus another super coalition. Now before you go trying to show off a Verite Influence Map mesmerized by the colors and activity; remember that the political landscape of EVE on an alliance level has been irrelevant for many years now. If you take the same map and view it as coalitions, there will there be vastly fewer colors and far less movement. When it comes to strategic objectives, coalitions group up and create super coalitions. The following map is from the 6th of February 2014 and based on known standings when a strategic objective is happening: