31
Jan
15

T3 invention calculators

So, there are many sites that help you do the sums for T2 invention – what your expected cost would be with various skill levels, what the impact on cost-per-unit and ism-per-hour is with decryptors etc.

And yet, I haven’t found anything equivalent for T3 cruisers/subsystems or destroyers.

Did I overlook something, or do they not exist?

16
Jan
15

Eve Meet

Ever wondered whether any Eve-related social events are happening near where you live?

Wonder no more, because EveMeet will tell you. Brought to you by one of the organisers of Eve Down Under (and CSM10 candidate) Bam Stroker, the site lets you advertise your next pub crawl as well as search for events hosted by others. Eve Single Sign-On is coming soon, for those who don’t feel like registering via email.

http://www.evemeet.net

29
Dec
14

(Market) Stocking Stuffer

I have been toying with being actually useful to my alliance by stocking the local station with stuff. So far I have about 50 items up there, with a view towards boosting that considerably over the coming weeks. I’m not alone in thinking this, so perhaps we can split the effort required.

In other news, the Proteus release is due in mid-January, so I guess it’s time to work out which of the rebalanced recon ships will actually be useful now.

13
Dec
14

I ain’ted ded

… Just RL busy.

10
Nov
14

open-source alliance-auth

The 99 Percent alliance has has open-sourced their authentication code, so you can make some small changes and hook up your own forums, jabber and voice chat servers.

I probably should investigate this further; it looks pretty cool.

03
Nov
14

Eve Art Print Posters

Imperial Navy Slicer
Hawk
Rifter
Tristan

Just, wow. (in a good way)

Brian K Ward has created some great imagery here; there’s dozens of poster-size pictures available so there’s bound to be something you’ll love.

source: Flickr

22
Oct
14

A game dev talks about the Free2Play model

Game designer Jeff Hamilton did an Ask Me Anything on Reddit, and was asked about payment models:

Welp, this is a big question. I want to make absolutely clear that when I’m answering this question, it’s both well-written and to-the-point. So I’m going to write you up a response at lunch, probably, and post it then.

The full response is quite long, so I’ll just provide the links:

Check it out.

I’ll leave you with another quote of his:

That’s why I liked League so much when I first played it – money = cosmetics only, not mechanical power. All mechanical power (runes, masteries) is earned by playing the game.

It made me realize that the competitive integrity of the game is not intrinsically tied to the business model. The business model just creates strong incentives to damage the game’s competitive integrity. Careful process to protect game design can allow a game-as-business to succeed as best as possible, while allowing game-as-art to thrive as well.

Just something to think about when considering the business models of Dust, Valkyrie and Legion.




Follow

Get every new post delivered to your Inbox.

Join 63 other followers