I think it’s fairly clear that Eve lies around the ‘X-Com’ area in the Cognitive Threshold graph:
but, I think the more interesting thing would be to discover what personality traits Eve players exhibit:
Games are often stereotyped as escapist fantasies—where people get to pretend to be something they’re not. But what the data shows is that gamers play games that align with their personalities. In the same way that people select the news and media that reinforce their worldviews, gamers select the games that reinforce their identities. […]
The games we play are a reflection, not an escape, from our own identities. In this sense, people play games not to pretend to be someone they’re not, but to become more of who they really are.
I’m not yet sold on some of their conclusions but I’m impressed that they’re tackling this kind of research.