Turns out dual-boxing a child and a strategic cruiser is slightly beyond my abilities. Thank heavens for industry tasks and skill queues.
Archive for May, 2011
Still AFK
The recent change to agent quality also affected R & D agents, who produce datacores for invention and blueprint research. I thought it would be useful to look at whether the change will affect the prices of the datacores.

Defacing dictionaries: yet another hobby of mine
Required Standings
Required standings are being lowered, so the maximum standing required is +5.0 for all level 4 agents. This wider availability will tend to bring more people into the datacore business, slightly lowering prices across the board.
Synergistic Agent Selection
Research skills are a long train, so it’s much better if you can use the same skill for all of your R&D agents, to save training up yet another skill. On the other hand, it’s possible that you may need to grind standings with multiple research corporations to achieve this, so there’s a trade-off.
Before the agent change, differing agent quality necessitated multiple research corporations to get the best agents for some types of datacore. Now, any level 4 agent is as good as another, which raises the possibility of grinding for fewer corporations.
Example: Mechanical Engineering
Mech. Engineering datacores are traditionally high due to the high barrier to entry; the top six agents are split between Boundless Creation, Carthum Conglomerate, Duvolle Laboratories and Core Complexion, with Thukker Mix and Kaalakiota Corporation as weaker choices. Now, the breakdown is:
- Boundless Creation: one L5, two L4 (one in lowsec)
- Carthum Conglomerate: two L4
- Duvolle Laboratories: one L4
- Core Complexion: two L4
- Kaalakiota Corporation: two L4
meaning that Duvolle can now be skipped since nobody cares that it used to be Q16, and Boundless Creation (and fellow Matari corp Core Complexion) becomes a clear choice to fill your Mech. Eng. needs.
Similarly for Nuclear Physics, which now has four credible agents from Core Complexion, making for much easier access. I’m not going to go through all the types of datacore, but I expect similar synergies from each (or across the R&D corporations themselves, where grinding one corp may be all you need to do to get some passive income happening)
Easier grinding = more supply = lower prices = cheaper Tech 2 modules = happy Serpentine.
Update: View the Eve forum for more opinions.
Vagabond Pilots: Read This
Eve Opportunist has an awesome Vagabond guide to go along with his quite decent Rifter guide.
The reason it’s good is that it shows the reasoning behind the choices made, shows alternatives and what variables they affect, and more importantly, gives you a play by play account of how to fly one.
It’s said that the best way to learn is by doing; well, there are a few problems with that:
- It’s not much fun suiciding HACs until they ‘learn 2 fly’ it without making stupid moves
- Your alliance may not like the losses on their precious killboard
- Your wallet may not like those losses
- You may not even learn anything
This last one is a biggie – there are many things that prevent you from learning from experience:
- You may learn the wrong lesson (i.e. ‘I can’t kill battleships’ instead of ‘Stay out of heavy neut range’
- You may not be paying attention
- You may not even know enough to learn from the experience (‘how did that guy suddenly go so fast with his MWD and what the hell is this nanite paste stuff?’)
So when you see a well-written guide, pay attention 🙂
Salvage Tengu
The Tengu series:
- Tengu Subsystems
- Fitting a Tengu
- Enjoying a Tengu
- The Salvage Tengu
Shadai over at Sleepless in Space posted a series of Strategic Cruiser fits for combat salvaging during wormhole operations.
Turns out that the Tengu does exceptionally well in this role, too:
3x Salvager II3x Small Tractor Beam I1x Heavy Missile Launcher II2x Large Shield Extender II1x Magnetic Scattering Amplifier II1x ECM – Phase Inverter II1x ECM – White Noise Generator II1x 10 MN MWD II1x Damage Control II1x Signal Distortion Amp II1x Medium Anti-EM Screen Reinforcer I1x Medium Anti-Explosive Screen Reinforcer I1x Medium Salvage Tackle I5x Hobgoblin II5x Hornet EC-3001x Defensive – Adaptive Shielding1x Electronics – Emergent Locus Analyzer1x Engineering – Augmented Capacitor Reservoir1x Offensive – Rifling Launcher Pattern1x Propulsion – Interdiction Nullifier
Jump Freighter Manual
Apparently, people come to my blog searching for a manual about how to pilot a Jump Freighter in Eve. I don’t have one so I can’t offer my own experiences, but I have compiled a quick set of links to other sites that do.
- Jump Freighting 101: A Visual Guide <- good
- How To Move A Capital Ship @ TheAltruist
- Freighter Pilot Implants
- Tell Me About Jump Freighters @ Failheap
- The three-second Cyno trick @ Jester Trek
- Jump Drives @ wiki.eveonline.com
- Freighter questions @ skilltrainingcomplete
- Hauling @ Eve University
- Minmatar Fenris Freighter: the best freighter?
- Evemaps jump planner
Finishing a Fleet Shipyard
I made up for missing my last escalations by finishing two Serpentis Fleet Shipyards in three days. I did the first with two other pilots; the second with just one friend. I think I might be able to solo the next one I get; such a far cry from a few months ago when I couldn’t complete level 2 missions…