Archive for May, 2011


Still AFK

Turns out dual-boxing a child and a strategic cruiser is slightly beyond my abilities. Thank heavens for industry tasks and skill queues.


Datacore Production post-Agent change

The recent change to agent quality also affected R & D agents, who produce datacores for invention and blueprint research. I thought it would be useful to look at whether the change will affect the prices of the datacores.

Defacing dictionaries: yet another hobby of mine

Required Standings

Required standings are being lowered, so the maximum standing required is +5.0 for all level 4 agents. This wider availability will tend to bring more people into the datacore business, slightly lowering prices across the board.

Synergistic Agent Selection

Research skills are a long train, so it’s much better if you can use the same skill for all of your R&D agents, to save training up yet another skill. On the other hand, it’s possible that you may need to grind standings with multiple research corporations to achieve this, so there’s a trade-off.

Before the agent change, differing agent quality necessitated multiple research corporations to get the best agents for some types of datacore. Now, any level 4 agent is as good as another, which raises the possibility of grinding for fewer corporations.

Example: Mechanical Engineering

Mech. Engineering datacores are traditionally high due to the high barrier to entry; the top six agents are split between Boundless Creation, Carthum Conglomerate, Duvolle Laboratories and Core Complexion, with Thukker Mix and Kaalakiota Corporation as weaker choices. Now, the breakdown is:

  • Boundless Creation: one L5, two L4 (one in lowsec)
  • Carthum Conglomerate: two L4
  • Duvolle Laboratories: one L4
  • Core Complexion: two L4
  • Kaalakiota Corporation: two L4

meaning that Duvolle can now be skipped since nobody cares that it used to be Q16, and Boundless Creation (and fellow Matari corp Core Complexion) becomes a clear choice to fill your Mech. Eng. needs.

Similarly for Nuclear Physics, which now has four credible agents from Core Complexion, making for much easier access. I’m not going to go through all the types of datacore, but I expect similar synergies from each (or across the R&D corporations themselves, where grinding one corp may be all you need to do to get some passive income happening)

Easier grinding = more supply = lower prices = cheaper Tech 2 modules = happy Serpentine.

Update: View the Eve forum for more opinions.


Vagabond Pilots: Read This

Eve Opportunist has an awesome Vagabond guide to go along with his quite decent Rifter guide.

The reason it’s good is that it shows the reasoning behind the choices made, shows alternatives and what variables they affect, and more importantly, gives you a play by play account of how to fly one.

It’s said that the best way to learn is by doing; well, there are a few problems with that:

  1. It’s not much fun suiciding HACs until they ‘learn 2 fly’ it without making stupid moves
  2. Your alliance may not like the losses on their precious killboard
  3. Your wallet may not like those losses
  4. You may not even learn anything

This last one is a biggie – there are many things that prevent you from learning from experience:

  • You may learn the wrong lesson (i.e. ‘I can’t kill battleships’ instead of ‘Stay out of heavy neut range’
  • You may not be paying attention
  • You may not even know enough to learn from the experience (‘how did that guy suddenly go so fast with his MWD and what the hell is this nanite paste stuff?’)

So when you see a well-written guide, pay attention 🙂



Posting will be sporadic for a while – new baby arrived!


Salvage Tengu

The Tengu series:

  1. Tengu Subsystems
  2. Fitting a Tengu
  3. Enjoying a Tengu
  4. The Salvage Tengu

Shadai  over at Sleepless in Space posted a series of Strategic Cruiser fits for combat salvaging during wormhole operations.

Turns out that the Tengu does exceptionally well in this role, too:

3x Salvager II
3x Small Tractor Beam I
1x Heavy Missile Launcher II
2x Large Shield Extender II
1x Magnetic Scattering Amplifier II
1x ECM – Phase Inverter II
1x ECM – White Noise Generator II
1x 10 MN MWD II
1x Damage Control II
1x Signal Distortion Amp II
1x Medium Anti-EM Screen Reinforcer I
1x Medium Anti-Explosive Screen Reinforcer I
1x Medium Salvage Tackle I
5x Hobgoblin II
5x Hornet EC-300
1x Defensive – Adaptive Shielding
1x Electronics – Emergent Locus Analyzer
1x Engineering – Augmented Capacitor Reservoir
1x Offensive – Rifling Launcher Pattern
1x Propulsion – Interdiction Nullifier
LOL-tastic damage, but can tractor in from up to 40km and jam fairly effectively (although without the long range you’d get from an Obfuscation Manifold). You could easily swap the missile launcher for a remote shield repairer for gang work, or refit for extra jam range instead of extra tractor range if you need it.

Eve Achievements

Have you ever thought to yourself, “A self-directed game like Eve Online really needs achievements!”

Me neither.

However, someone did, and by the process of API keys, you may elect to see what milestones you have passed in your Eve journey.


Jump Freighter Manual

Apparently, people come to my blog searching for a manual about how to pilot a Jump Freighter in Eve. I don’t have one so I can’t offer my own experiences, but I have compiled a quick set of links to other sites that do.