Save yourself the hassle of scanning down a signature that has zero percent chance of being what you’re looking for.
Full guide here.
Save yourself the hassle of scanning down a signature that has zero percent chance of being what you’re looking for.
Full guide here.
Many experienced players know about the famous pirate implant sets that replace the slot 1-5 attribute-enhancing implants that younger players need so badly.
By accepting a lower attribute boost (+2 for low-grade, or +3 for high-grade implants), the player receives a substantial bonus to one aspect of their ship, which increases the more implants of the set you have plugged in.
The most famous pirate implants are, in decreasing order of fame, are:
however, there are a few lesser-known implant sets that provide some interesting benefits. While of course the high-grade sets are still expensive, the low-grade sets are often quite reasonably priced.
These implant sets provide +2 or +3 attributes plus increased sensor strength for ships of the same race as their creators. It’s interesting to note that the low-grade implant sets have a fixed sensor strength bonus (+7 full set), while the high-grade implants have a percentage increase (+75.63% full set), making the low-grade sets better than the high-grade sets for cruiser-size and smaller ships.
Obviously, some of these implant sets will see limited use (e-war range is probably eclipsed by sensor strength for most fits, because being jammed out of your own ECM precludes using it on others), but others see solid, if niche use. Virtue sets are de rigeur for probe alts, and the Nomad set is ridiculously effective for freighter pilots, which is part of the reason why they are so expensive. Note that these sets are only available in low-grade strength.
So next time you’re browsing the market for the perfect set of hardwires for your new fit, check out some of the obscure implant sets – you might find something right up your alley.
Update: view the entire list on one page, courtesy of the Eve University wiki.
So a few of the corpies have decided to go on a road trip up North, because all the cool kids are doing it. Problem is, I’m running out of jump clones.
Never fear, I say to myself. I have that clone in Fade left over from the fall of Mostly Harmless that I can roll with. It has a couple of attribute implants so might as well see how far I get, in stead of just taking a pod express.
So, I jump clone in, say hi to the Fatal Ascension guys I chat with in local, and occasionally do market pvp against.
So, I buy a Stealth Bomber and all the modules I need. Even some torps, in case I see something that begs to be popped.
Welp.
Scratch that plan. Put everything on public contracts, search public contracts for pre-fit ships in station.
So, I picked up the Hawk and strapped myself in. It doesn’t have a cloak, but at least it has a Micro-warp drive.
I had a bunch of gear that I have accumulated in Fade. I sold most of it off over the last few months; some for a decent profit, since I picked up a few bargains in fire sales. However, I still had hundreds of millions of isk worth of combat boosters that haven’t sold, indicating that perhaps FA wasn’t really cool with the whole drug scene. So, I deleted the sell orders and shoved them into the cargohold. At the very least, it would make for a comedy lossmail.
With nothing else remaining, I set course for thirty jumps through hostile nullsec (because what could possibly go wrong) and undocked.
Load grid. Thrasher waiting for me. Nonchalantly warp to the outgate before he could lock.
Next system, warp to the outgate because d-scan is for wimps. Thrasher follows me ten seconds behind. Jump on contact, expecting a gatecamp with bubble, because that’s where the MH guys used to bottle up hostiles trying to escape the I-UU pocket. Nope? Oh well, warp to zero, see the thrasher pilot enter local as I enter warp. The chase continues for the next dozen systems until he gives up.
Check out Cloud Ring from afar while touring through Pure Blind. It’s pretty, and reminds me of a green, uncooked donut. Fail to pop a shuttle that cross-jumps me, then realise that my launchers weren’t loaded /o\. Scare a Helios and Buzzard on a gate in Venal as they cloak up in a hurry, then arrive at my destination without fuss.
I put my tray table in the upright position and unbuckle my seatbelt. The familiar adrenaline-rush of nullsec ebbs away, but the warm glow remains.
It’s good to be home.
After the recent bout of unpleasantness, AL3XAND3R is pleased to announce that the Customs Offices in Nalvula (0.4) are open for business.
It’s a prime location for planetary manufacturing:
and our customs rates are quite reasonable:
We’re even recruiting, if you want to join in the fun.
PS: we promise not to shoot neutrals at customs offices, in case you were wondering, but only blues get to call for assistance…
Proof that there’s always a bigger fish:
Report: Customs Office at planet _______ XII has entered reinforced mode
From: CONCORD
Sent: 2011.12.13 20:57Customs Office at planet _______ XII has recently entered reinforced mode.
Reinforced mode will end, and the Customs Office will become vulnerable, at 2011.12.15 __:__.
Aggressor: Justin Barta
Aggressor’s Corporation: Spricer
Aggressor’s Alliance: Raiden.