Archive for February, 2014

28
Feb
14

Challenge Accepted

I’ll see what I can do.

20
Feb
14

SkillQ : a web-based skill monitor

Want to get emailed when your skill queue is running low or your clone is expired? Then SkillQ is for you.

 

Squizz Caphinator, of evewho and evechatter fame, whipped this up as a side project.

Nice one, Squizz!

17
Feb
14

Finally: Wallet API for Dust wallet division

CCP Foxfour wrote:

Just to get an actual list of changes out since I have been rambling a fair bit (and a dev blog will come later):

  • New OwnerID endpoint for looking up names
  • DUST wallet division added
  • Character affiliations endpoint added that contains slim character info about what corp/alli/faction they are in.
  • Added factionName to the corp/CorporationSheet when factionID > 0
  • Added contestedAmount to map/FacWarSystem that contains a float from 0 to 1 of the contested percentage

[…]

This will make corporate accounting a lot easier.

12
Feb
14

Cancers of EVE Online: Teleportation ~Marlona Sky

Marlona Sky, perennial progressive-poster and founder of Flight of a Thousand Rifters, has finally pulled the trigger and started a blog to store all his big-picture posts.

His first post has already been picked up by EN24 and ~spirited discussion~ is happening on Failheap.

Reversal of Fortune

Everyone wants to win. No one logs in wanting to get their teeth kicked in. Entering the game and being surrounded by bad guys on your front door is not appealing and neither is spending 99% of your time looking for someone to shoot. So players keep their enemy at arm’s length. No closer, no further. There is a certain amount of effort they are willing to spend to get to a fight. The effort is not measured in gates, jumps or bridges; it is measured in time. If players are willing to spend an hour or more to get to a fight and you factor in all the teleportation mechanics available, the arm becomes incredibly long. So much so that it crosses the map several times over during that hour. The jump sphere on the map not only is the places you can attack, but the places that can…

View original post 4,859 more words

07
Feb
14

Effects of B-R: Graph edition

Click for high-res version

Courtesy of CCP Quant. High-res version here.

 

03
Feb
14

More effects of B-R