Archive for October, 2013


YAEM: Yet Another Eve Manager

Ever wondered how your alliance ties together forums, teamspeak and jabber, or wanted to do so but didn’t know how?

Turns out someone is writing an auth manager, and more importantly, is open-sourcing it so you can actually trust it 🙂

It’s in beta now, but it’s looking really promising, so here’s your chance to get in on the ground floor.


Eve To Do List

EveHermit posted his TODO list. I figured I’d post mine as well, in the spirit of accountability 🙂


  • Build a couple Golems
  • Build a couple Kronoses
  • Invent too many blueprints and build extra Golems
  • Invent too many blueprints and build extra Kronoses
  • Find build costs for new Rubicon deployables
  • Rebuild mineral stockpile
  • Build 60 Electronic Attack Frigates for sale
  • Scout out some likely places to drop highsec customs offices
  • Build  somewhere between 6 and 20 POCOs
  • Arrange for corpmates to take down POCOs
  • Discover that nobody wants to login to kill POCOs
  • Revise estimate downwards
  • Play Dust instead

The State of The Heath, 2013-10-28

Image courtesy of DustCharts

So, a lot has changed in the last month.

EoN. is much reduced from its heyday, slimming down from 47% district control to 15%, due to the loss of TeamPlayers as a district holder in its own right, the combined efforts of the Fuck EoN Coalition, and let’s be honest, Grand Theft Auto V has played its part.

We see a few new players dipping their toes into planetary conquest, with Latinos Killers Corp and S.A.L.U.K.I gaining districts. TEST Alliance and Goonswarm Federation’s token holdings remain; one expects that holding many districts is not a strategic goal for them, so you’re more likely to see them in Faction Warfare than in PC battles.

The Southern Legion continues to chip away at any reinforcement timers in their time zone, but so far haven’t managed to take any districts from Nyain San, who recently put their hand up and formed an alliance with a massive 16% territorial control. Can they retain it? More accurately, can anyone else in their time zone take it off them?

Dust Uni remains fairly stable on 2% control, but the real surprise is the number of large land-holding corps who are unaffiliated with alliances: Valor, WTF, Outer Heaven and Ancient Exiles having almost 30% district control between them. It will be interesting to see whether that trend persists once war barge strikes are removed from planetary conquest battles. Nothing says “I have friends in high places” more than orbital strikes on tap.

After their turn as top dog a few months ago, ROFL has regrouped and remains a non-trivial player in Molden Heath. Its corps and territories position it as a strong euro timezone force, but it’s up against some strong competition outside its timezone.

League of Infamy and Public Disorder continue to hold territory, although less than last month, chipped away by a number of larger corps and alliances. Public Disorder in particular is hurting without solid support from SVER True Blood, so the bloodshed might not be over yet.

All in all, things are looking quite interesting on the ground in Molden Heath.


Proposed Dust 514 War Barges explained

Ever wondered what the long-term plans were for Dust mercs to traipse across the cluster? Turns out CCP has some ideas.

Source: Zion Shad, from the Eve Vegas slides


Dust Vegas

Dust Vegas – a great write-up on Dust’s future plans from Ugleb, from the Eve Vegas presentations.


I always wanted to be big Down Under

We’re number five! We’re number five!



CCP Rouge lays out his strategic goals

“If I would want to push the game somewhere right now,” he said, “it would be to really focus on that kind of visceral gameplay — that intense first few hours, first few days of playing the game — and making sure that we can engage more people into that world, into that fiction, and show you … how deep and rich that universe is.”


“It’s ‘Once upon a time, me in the universe of Dust and Eve,'” he said. “That’s something that I think Eve Online does really well. When you play that game, very quickly it’s the story of me into that huge sandbox design. One big thing that related to Dust 514 is that to me is very important is the player-driven economy, and that is also something that we want to push extremely hard on because I think it is a very engaging part of the game.”

Full article here.


Something Rotten in the State of Shanghai

Hans Jagerblitzen’s latest CPM report is disturbing reading. It seems that the relationship between the CPM and the CCP Shanghai office has deteriorated to the point of being impotent.

The two groups had already been at loggerheads over the fundamental issues of communication and trust, and it looks like those issues have not only not healed, but festered.

Looks like CCP Rouge has a lot of building bridges in his immediate future.


It’s funny how numbers just accumulate when you’re not paying attention

15B in wallet, 9B in assets


Rubicon is coming – look busy!

So, Rubicon is coming in the next few weeks. From a game-play perspective, there’s a lot of changes. From an industry perspective, much the same can be said.

Hi-Sec Customs Offices

The quick wins are long gone here, but there are profits to be made by collecting the planetary resources needed to build these, during the second wave after the first lot gets destroyed. It’s probably worthwhile to go on a frenzy of customs-office killing in your local area, because killboards matter I suppose, but mostly to see who else is interested in your local area.

Mobile Structures

I’m quite interested in these for a number of reasons.

  1. They won’t cost fuel, which means you can plaster them wherever you need them
  2. They provide incentives for players to erect them, much like vegetable gardens 🙂
  3. They also open up opportunities to steal from those r64 towers you see scattered about
  4. They don’t get deployed for the corporation so you don’t have to have roles to anchor them

So my corp will probably pick up a blueprint for each and run off a few for the alliance.

Sisters of EVE Faction Ships

This might be enough for me to cash in my Concord loyalty points 🙂

Ship Re-balancing

I like the changes; I like the increased demand more.


Prices on these don’t seem to have risen much. They’re better, but more fragile, and of course there are T2 BPOs for these ships so there’s probably an absurd stockpile.

Electronic Attack Frigates

I may have some of these in build 🙂

Interdictors and Heavy Interdictors

I don’t know enough about these changes, but it’s likely that the ones considered the least useful will probably be worth a lot more, so if you have a hankering for an Eris, pick one up sooner rather than later.


I also may have some of these in build 🙂 (although they are a bit capital-intensive)