Posts Tagged ‘Transverse Bulkheads

14
May
14

[Devpost] Hull rigs in Kronos patch

Edit: Updated on May 13th thanks to your feedback :edit:

Another small change in our Summer 2014 release that we’re ready to collect feedback on:

We’re planning on adding a series of Hull HP rigs, known as Transverse Bulkheads. These rigs will use the Armor Rigging skill, with a penalty to cargo capacity. They will be available in all sizes.

  • The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration.
  • The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.

We don’t expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.

We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.

Let us know what you think!

-Fozzie

These changes will boost the effective hit points of Orcas and Rorquals by up to 65%, depending on fit, at the expense of cargo (which may not be such a problem, given the specialised ore and fleet holds it has). Similarly for industrial ships (and presumably freighters?), although the trade-off is a more difficult choice when there’s more cargo hold to lose. It probably also has a niche in mining barge fits, aside from the Procurer hulls which will probably still bias towards shields.

The rigs will probably also see some use on Taranis and other hull-biased combat ships, since there’s no speed penalty to them, so while it’s not the most universally-applicable rig, it’s a lot less niche than e.g. hacking rigs.

Verdict: two thumbs up.