Archive for the 'highsec' Category

25
Sep
14

Highsec Ore Compression Calculator

Ever thought “I need a lot of minerals moved. I wonder what quantities of (compressed) ore I need to supply that?”

Turns out there’s a neat compression calculator for that. It only cares about low- and mid-end minerals, which is fair enough.

Fuzzworks also has one that allows you to enter your skills should you not have perfect refining, but is less informative about the results it gives.

12
Sep
14

#justminingthings

justminingthings

04
Jun
14

Fitting Freighters for Speed: A comparison

From Reddit:

tldr; in the majority of cases, 1 x Inertial Stabilizers and 2x Hyperspatial Accelerator is optimal.

14
May
14

[Devpost] Hull rigs in Kronos patch

Edit: Updated on May 13th thanks to your feedback :edit:

Another small change in our Summer 2014 release that we’re ready to collect feedback on:

We’re planning on adding a series of Hull HP rigs, known as Transverse Bulkheads. These rigs will use the Armor Rigging skill, with a penalty to cargo capacity. They will be available in all sizes.

  • The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration.
  • The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.

We don’t expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.

We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.

Let us know what you think!

-Fozzie

These changes will boost the effective hit points of Orcas and Rorquals by up to 65%, depending on fit, at the expense of cargo (which may not be such a problem, given the specialised ore and fleet holds it has). Similarly for industrial ships (and presumably freighters?), although the trade-off is a more difficult choice when there’s more cargo hold to lose. It probably also has a niche in mining barge fits, aside from the Procurer hulls which will probably still bias towards shields.

The rigs will probably also see some use on Taranis and other hull-biased combat ships, since there’s no speed penalty to them, so while it’s not the most universally-applicable rig, it’s a lot less niche than e.g. hacking rigs.

Verdict: two thumbs up.

26
Apr
14

#burnt

So, Burn Jita started a few hours early for me. I was urgently called away from the PC and thought ‘hey I’ll just autopilot the next couple of jumps’

-1 freighter

No regrets; RL > Eve etc

20
Nov
13

Ups and Downs

The ups:

  • Sold all my Golems and Kronoses for anywhere up to 200M profit each
  • Sold all my Hyenas except for four
  • Broke 20B liquid isk

The downs:

  • 2.4G later, still can’t login to Eve
  • No logging in means no customs offices

60% yay, 40% doh. Verdict: meh.

19
Nov
13

Welp

Well, my TODO list is fairly complete; I have a few Golems and Kronoses built, and am currently selling off some of my stock of Hyenas.

Sadly, the wardec has put a large crimp on my plans, so I’ll have to give the customs office idea a miss for now.

23
Apr
13

turn about is fair play

So, we got wardecced a couple days ago. Presumably someone heard about our recent ‘mistakes were made‘ episode and thought they’d get in on the action. So, we sent the three players who actually fly in highsec over to their stomping grounds to see what up wit dat.

wardec summary showing 100% attacker losses

hilarious results

So far we’re running at 100% efficiency and several pages of amusing chat logs, which I won’t share because it would be condescending to reveal them.

I will give the attackers points for undocking and having a go, though.

15
Mar
13

Little things to fix gank exploiting?

A comment seen on Jester’s blog:

It seems harsh, but I’d even go so far as saying that members of noobcorps shouldn’t be able to engage in highsec (safety always on), and that you shouldn’t be able to biomass an alt with negative sec.

Although perhaps allowing the safety to be set to amber would be better, the suggestions have some merit. There are some loopholes that need to be plugged (mostly around joining and leaving a ‘pvp’ corp after every gank) but it would go a long way towards reducing zero-risk ganking.

23
Nov
12

The price of safety is… actually quite cheap

Running a starbase is an expensive hobby. Sure, you get the neat things that you attach to the tower (I like mobile labs, personally) but, like an American car, the fuel costs can be steep. What’s worse, unless you set up your tower in highsec, there’s the constant threat of some Germans blowing it up.

Heavy Fuel

A tower uses fuel blocks according to size, so with current prices of ~12000 isk per block, the weekly running cost of towers is:

  • Small: 20.16M isk per week
  • Medium: 40.32M per week
  • Large: 80.64M per week

Ticket to Bribe

How much would you pay for the security of high sec for your tower? Relatively safe from senseless ganks, 100% safe from sieged dreadnaughts, and if you do get a wardec, your entire alliance can jump clone to Empire for a holiday.

Turns out, the price is quite reasonable. Leaving aside the one-off standings requirements needed to place a tower in highsec, the ongoing costs of highsec towers is only a miniscule percentage higher than lowsec. A tower only requires a single starbase charter per hour to get permission to stay online in high sec.

Let’s run some numbers. The weekly cost of these charters, on a per-tower basis is:

  • Small: 252k isk per week
  • Medium: 252k isk per week
  • Large: 252k isk per week

Or putting it another way, the cost of doing your manufacturing business in highsec is between 1.25% and 0.32%, an absolute pittance.

Does that seem right to you?