Archive for September, 2013

30
Sep
13

A busy week in Dust

So, the Uprising 1.5 patch is due on the 8th of October, with some neat stuff:

In addition, there are a number of events this October:

  • A “Welcome back to Dust” event for inactive players
  • Following on from the First Victory Bonus event in September is the October is for Winners event, which extends the bonus skill points to the first three match wins per day.
  • Also in the works is the Factional Warfare Challenge, where players will get prototype-level items based on their performance for a particular faction in FW matches between October 8th and 15th. This event is sure to cause some carnage.

And in the marketplace, the news is that the Omega Boosters are back. Omega boosters were originally released with special pricing during Uprising 1, and provided double the boost of the regular passive augmentations for less-than-double the price. Who knows what the price will be this time.

So, a lot going on in Dust this week.

 

28
Sep
13

Turns out that Aurum has its own currency symbol

source: PSN store

 

27
Sep
13

TSOLE vs S.A.L.U.K.I.

We attacked them tonight with our B team. We were doing quite well for a while, lag was evident but manageable, but about halfway through we all encountered massive client-side and server-side lag and dropped to about two frames per second 😦

We lost by a fairly small margin, so hopefully we’ll arrange a rematch when we work out how to avoid the lag.

22
Sep
13

Richard Garfield on “Luck in Games”

Time for a meta-post about game design.

Richard Garfield, the creator of the popular trading card game Magic: The Gathering, among others, came to Copenhagen on Friday, September 13th 2013 to talk about (ironically for a Friday 13th) luck in games at the IT University of Copenhagen.

16
Sep
13

Booda Sends His Regards: TheMittani.com banned from Reddit for vote-gaming

TMDC caught soliciting upvotes while hiding the source of the link traffic (click for full text)

Eve is Real, I guess.

from /r/eve

14
Sep
13

The Eve-Dust Link: A Matter of Agency

Hans Jagerblitzen’s latest CPM activity report is critical of the Eve-Dust link:

[…] CCP clearly communicated at the summit that the focus right now is making quality, standalone games that compete on their own merits. The resources for Dust514 will continue to be focused on improving the core game for the duration of the road map, and the feature teams working on EVE Online have a full workload this winter of their own.

This leaves Team True Grit with a backlog of amazing ideas for ways to integrate the two games, that mostly require EVE feature teams to be allocated onto those projects in support – allocation that is looking highly unlikely for winter.

This matches Jester’s take from the CSM Summit:

It’s not that the plans for the link are bad. It’s just that many members of the CSM and CPM are concerned that they’re not bold enough.

The allocation of developer time will always be a struggle, especially for a game like Dust which needs so much work done to it to even become marginally atractive to customers, unlike Eve, which has the luxury of a stable or increasing player base (and more importantly, a stable or increasing profit base).

However, like the Low-Hanging Fruit initiative that spurred on development of the Crucible expansion, Dust could benefit from some easy wins to add viability to the Eve-Dust link while taking little developer time.

I’m not going to give you a list of specific things that should be done, but I will introduce an important concept that has not yet been addressed so far in the devposts I have seen; the concept of agency.

In philosophy and sociologyagency is the capacity of an agent (a person or other entity, human or any living being in general, or soulconsciousness in religion) to act in a world.

What’s missing from the Eve-Dust connection is agency. There is no way to act independently to affect the other game.

Consider:

  • Orbital bombardment can only be initiated by Dust players; the only choice an Eve player has is whether to bombard or not. Heck, they can’t even go on a roam and see which districts have active battles without access to dotlan.
  • Dust players don’t get to choose which faction warfare system to contest, and the results of the battle only affects Eve players. Until recently, they couldn’t even choose their side.
  •  There is no other link (save shared mail and notification)

So, when Fozzie et al look at things to work on, I strongly suggest they choose features that allow an Eve player to independently affect Dust players and vice versa. The Eve-Dust link needs a lot more deliberate choices to be made available to players, or the games will forever be only bound together by helplessness.

Update: CCP Nullarbor responded on the dust forum.

13
Sep
13

Dotlan: Dust514 Districts are coming

full details on Dotlan