Archive for June, 2014

29
Jun
14

Ancient History: Interview with CCP co-founder Thorolfur Beck back in 2000

Way back before Eve was even in Beta, IGN interviewed Thor Beck, co-founder of CCP and possibly EVE’s first victim of bad corp role assignment, since he got replaced as CEO after being voted out by a board of directors meeting. (a more recent interview with him can be found here)

It’s interesting to see what core concepts Eve has taken all the way through from the design stage, and just how out-there the whole idea was, judging by the questions asked in the interview.

 

 

Source: failheap

25
Jun
14

Carriers and courage

Who says Dust doesn’t generate any content? Go Southern Legion!

Taking wing - An EVE Online Blog, with other things sprinkled on top.

5-months in to EVE, and I am part of a capital kill.

https://zkillboard.com/kill/39667487/

However, how we managed to get a hold of the Archon was what I am utterly amazed about. I had imagined getting a carrier kill many different ways, but of course New Eden laughs in my face at attempting to predict what will happen tomorrow and throws something completely unexpected at us.

View original post 759 more words

15
Jun
14

Moon mining enabled in 0.4 security systems in Crius

Greyscale sneaks one in:

We changed a >= to a > so the code does what the authoring was always assuming it did. I just fixed the display text for the attributes this afternoon to reflect this, but the code should already be in place.

I suspect the moon scanning and tower deployment is already frantically underway…

13
Jun
14

Exhumers in Kronos

Following from my mining barges post, I thought I’d put a few fits for the Tech 2 versions, and their stats. These fits aren’t the final word, so feel free to change them around (e.g.a small shield extender can be replaced by something more useful, like a survey scanner). However, they provide a good baseline to compare the various exhumers.

Skiff

Best for: being very difficult to kill. Battleship-class hit points plus a very high top speed mean extreme survivability. 

Skiff_2MLU
Skiff with a damage control is ridiculously tough. This fit is solidly over tanked.
Skiff_3MLU
Even with three mining laser upgrades, there’s more than enough spare hit points to sneak in a survey scanner.

ice

Skiff_2IHU
Again, quite over tanked.
Skiff_3IHU
A safe choice for ice harvesting, while still 22% faster than a Procurer.

Mackinaw

Best for: solo AFK mining. Huge ore bay means you can mine in peace without trips back to the station every ten minutes. 

Mack_1MLU
Pretty darn tough. This is a good afk fit.
Mack_2MLU
Still tough, mines a bit faster (29 minutes for a full load). Swap the kinetic hardener for a scanner if you need to.
Mack_3MLU
A lot less EHP, fills in 27 minutes instead. Useful for non-AFK mining.

ice

Mack_1IHU
Tough, 27.5 minutes full.
Mack_2IHU
Decent EHP, 25 minutes.
Mack_3IHU
Marginal EHP, 23 minutes.

Hulk

Best for: fleet mining. Tiny ore bay but high yield necessitates hauler support, but is the fastest-earning ship if you have that support.

Hulk_1MLU
22k ehp, 26.31 yield.
Hulk_2MLU
15k ehp, 28.68 yield. Nice. Risky, but nice.

ice

Hulk_1IHU
20.5k ehp but a sizeable 29.37 yield.
Hulk_2IHU2
15k ehp again, but 32.4 yield, wow.
 

In conclusion, the exhumers are a fair bit better than the normal barges, but just bear in mind that if you don’t tank them, you’re risking almost 200M isk on a ship that could die to two Catalysts…

04
Jun
14

Fitting Freighters for Speed: A comparison

From Reddit:

tldr; in the majority of cases, 1 x Inertial Stabilizers and 2x Hyperspatial Accelerator is optimal.

04
Jun
14

Mining Barges in Kronos

So, a while back I made some posts about mining barges. They’ve been tweaked a bit in Kronos so I thought I’d take a look at the fits and see how they now compare.

Procurer

Still best for surviving ganks or going AFK without caring, but this time with more drones and speed and even less yield than before.

Max yield drops from 16.4 to 15.2 but is 15% tougher. Ore hold fills in 13.2 minutes.

Procurer fit for yield is still tough as a brick, but still 18 cubic metres yield, down from 19.2, but still tougher than in Odyssey even when fitting a survey scanner. Ore hold fills in 11.1 minutes.

Ice

For ice harvesting, the max tank Procurer is still stupidly tough, but IMO it’s definitely worth using the ice harvesting rig because you do have EHP to spare. (fills in 13.5 minutes)

The Procurer can easily sacrifice the suitcase and a rig slot for max yield, yet still be quite difficult to gank. (fills in 9.8 minutes)

Retriever

The Retriever was too popular, so its yield has been nerfed to counteract its effortless AFK isk.

Retriever fit for max tank is the same yield as a Procurer. At least the transverse bulkheads are a massive improvement. 19k EHP is pretty decent against a solo ganker. Ore hold fills in 30.1 minutes.

The Retriever yield has had a haircut so it makes sense to tank it up a bit since you’re obviously not in it for the yield so much as the AFKness. Fills in 25.4 minutes.

Ice

The max tank Retriever aims to maximise survival against a single ganker while getting some sort of ice while AFK. Fills 26 blocks in 25.7 minutes.

 

The ice yield Retriever aims to not be uber-tanked, but just less desirable than the Retriever next to it. Fills 26 blocks in 21.2 minutes. (Feel free to swap the survey scanner with a small shield extender II or meta thermic shield resistance amplifier)

Covetor

Now boosted for even more yield at the expense of everything else.

Covetor yield is now 22.35 even with a damage control (this is for solo usage). In a mining fleet situation, you won’t need the scanner, and you’re probably better off with shield rigs because you’re likely to be receiving shield gang link support. Ore hold fills in 5.2 minutes.

Max yield Coveter is 4 or 5% better than in Odyssey and hasn’t changed much. Note the shield fit, to take advantage of fleet bonuses. Ore hold fills in 4.8 minutes.

Ice

A minimally-tanked Covetor is still squishy. I don’t like it. Six blocks takes four minutes.

The max ice Covetor is short on CPU so a processor over-clocking rig may be needed. Six blocks takes 3.64 minutes.

So, there you have it. The transverse bulkheads are great for solo use, especially on the Retriever and Covetor,
but aren’t as good as shield rigs if you have fleet boosts. The Procurer is a lot tankier and useful in High sec,
the Retriever is slightly nerfed but still the king of afk for 30 minutes play, and the Covetor gets a slight yield buff
to make it even more attractive for alert miners who are after maximum yield.

 

04
Jun
14

Eve Recall Program ends (for now)

Zero converted recalls in April; eight in May; looking like zero in June. I hope the recall program comes back soon.

02
Jun
14

Blueprint changes update

CCP Greyscale has been making number changes, and has released draft #3 of his blueprint spreadsheet. (google docs version)

Capital components are back to their long research times, jump freighters take forever now, a few other adjustments. I probably shouldn’t have liquidated my stock of cap component blueprints, but I still made a profit. Hmm, I probably still have time to get some replacements 🙂