Archive for the 'guides' Category

22
Oct
14

Tool: Jump Fatigue Calculator

http://fatigue.501gu.de

Very nicely done.

Sauce

02
Jul
14

A wild Orca fit appears

After the barge and exhumer posts, I thought I’d post a selection of Orca fits for those who are unfamiliar with fitting them.

Basics

The Orca is primarily used for mining support, with additional use as an impromptu hauler for high-value large items (high-value small items go into Blockade Runners).

As a mining support ship, your role is to survey scan for the best/largest rocks and ice, tractor jet cans into your ore bay, and provide mining foreman links. In ideal circumstances, you will also have a hauler to empty your fleet bay for you, but if pushed, you can dump the ore in a nearby station yourself.

As an impromptu hauler, you haul medium amounts of stuff around and hope you’re tough enough not to be a worthwhile target.

It’s important to note that Orcas have a large number of structure hit points, so maximising the benefit from that is important, regardless of role.

Micro-warp Drive

orca_mwd

One cycle of an MWD (10 seconds) will let an Orca get to warp speed, instead of the ~45 seconds it normally takes, so it’s worth adding some fitting modules to achieve this where possible. Note the transverse bulkheads that make this fit ridiculously durable.

MWD + warfare link

orca_mwd_1link

A warfare link for mining yield is a common fit; note that a reactor control unit is now necessary. Faction ones aren’t appreciably better than tech 2, but necessary if you don’t have the skills for t2, and they’re fairly cheap.

MWD + dual warfare links

orca_mwd_2link

After yield, generally the next link to use is a shield resistance link, but mining laser range is also popular. Note the additional fitting module required.

MWS + triple warfare links

You will need an additional ancillary router for a third link but it’s essentially the same.

Afterburner fits

orca_ab_3link

Using two cycles of an afterburner will help you get to warp speed, but not as effectively as an MWD. Still, the power grid savings are huge, as can be seen by this fit.

As a hauler

If you need a tanked hauler, then use a standard MWD fit. Fitted ships will fit in the maintenance array; other stuff will fit in the ore or fleet bays.

If you need a hauler with a larger cargo bay (but not ship maintenance bay), then you could fit expanded cargo bays and rigs, but your EHP drops to 85k which is probably not a prudent situation when you’re hauling expensive stuff in an expensive ship. Perhaps try a Bustard instead.

13
Jun
14

Exhumers in Kronos

Following from my mining barges post, I thought I’d put a few fits for the Tech 2 versions, and their stats. These fits aren’t the final word, so feel free to change them around (e.g.a small shield extender can be replaced by something more useful, like a survey scanner). However, they provide a good baseline to compare the various exhumers.

Skiff

Best for: being very difficult to kill. Battleship-class hit points plus a very high top speed mean extreme survivability. 

Skiff_2MLU
Skiff with a damage control is ridiculously tough. This fit is solidly over tanked.
Skiff_3MLU
Even with three mining laser upgrades, there’s more than enough spare hit points to sneak in a survey scanner.

ice

Skiff_2IHU
Again, quite over tanked.
Skiff_3IHU
A safe choice for ice harvesting, while still 22% faster than a Procurer.

Mackinaw

Best for: solo AFK mining. Huge ore bay means you can mine in peace without trips back to the station every ten minutes. 

Mack_1MLU
Pretty darn tough. This is a good afk fit.
Mack_2MLU
Still tough, mines a bit faster (29 minutes for a full load). Swap the kinetic hardener for a scanner if you need to.
Mack_3MLU
A lot less EHP, fills in 27 minutes instead. Useful for non-AFK mining.

ice

Mack_1IHU
Tough, 27.5 minutes full.
Mack_2IHU
Decent EHP, 25 minutes.
Mack_3IHU
Marginal EHP, 23 minutes.

Hulk

Best for: fleet mining. Tiny ore bay but high yield necessitates hauler support, but is the fastest-earning ship if you have that support.

Hulk_1MLU
22k ehp, 26.31 yield.
Hulk_2MLU
15k ehp, 28.68 yield. Nice. Risky, but nice.

ice

Hulk_1IHU
20.5k ehp but a sizeable 29.37 yield.
Hulk_2IHU2
15k ehp again, but 32.4 yield, wow.
 

In conclusion, the exhumers are a fair bit better than the normal barges, but just bear in mind that if you don’t tank them, you’re risking almost 200M isk on a ship that could die to two Catalysts…

04
Jun
14

Fitting Freighters for Speed: A comparison

From Reddit:

tldr; in the majority of cases, 1 x Inertial Stabilizers and 2x Hyperspatial Accelerator is optimal.

04
Jun
14

Mining Barges in Kronos

So, a while back I made some posts about mining barges. They’ve been tweaked a bit in Kronos so I thought I’d take a look at the fits and see how they now compare.

Procurer

Still best for surviving ganks or going AFK without caring, but this time with more drones and speed and even less yield than before.

Max yield drops from 16.4 to 15.2 but is 15% tougher. Ore hold fills in 13.2 minutes.

Procurer fit for yield is still tough as a brick, but still 18 cubic metres yield, down from 19.2, but still tougher than in Odyssey even when fitting a survey scanner. Ore hold fills in 11.1 minutes.

Ice

For ice harvesting, the max tank Procurer is still stupidly tough, but IMO it’s definitely worth using the ice harvesting rig because you do have EHP to spare. (fills in 13.5 minutes)

The Procurer can easily sacrifice the suitcase and a rig slot for max yield, yet still be quite difficult to gank. (fills in 9.8 minutes)

Retriever

The Retriever was too popular, so its yield has been nerfed to counteract its effortless AFK isk.

Retriever fit for max tank is the same yield as a Procurer. At least the transverse bulkheads are a massive improvement. 19k EHP is pretty decent against a solo ganker. Ore hold fills in 30.1 minutes.

The Retriever yield has had a haircut so it makes sense to tank it up a bit since you’re obviously not in it for the yield so much as the AFKness. Fills in 25.4 minutes.

Ice

The max tank Retriever aims to maximise survival against a single ganker while getting some sort of ice while AFK. Fills 26 blocks in 25.7 minutes.

 

The ice yield Retriever aims to not be uber-tanked, but just less desirable than the Retriever next to it. Fills 26 blocks in 21.2 minutes. (Feel free to swap the survey scanner with a small shield extender II or meta thermic shield resistance amplifier)

Covetor

Now boosted for even more yield at the expense of everything else.

Covetor yield is now 22.35 even with a damage control (this is for solo usage). In a mining fleet situation, you won’t need the scanner, and you’re probably better off with shield rigs because you’re likely to be receiving shield gang link support. Ore hold fills in 5.2 minutes.

Max yield Coveter is 4 or 5% better than in Odyssey and hasn’t changed much. Note the shield fit, to take advantage of fleet bonuses. Ore hold fills in 4.8 minutes.

Ice

A minimally-tanked Covetor is still squishy. I don’t like it. Six blocks takes four minutes.

The max ice Covetor is short on CPU so a processor over-clocking rig may be needed. Six blocks takes 3.64 minutes.

So, there you have it. The transverse bulkheads are great for solo use, especially on the Retriever and Covetor,
but aren’t as good as shield rigs if you have fleet boosts. The Procurer is a lot tankier and useful in High sec,
the Retriever is slightly nerfed but still the king of afk for 30 minutes play, and the Covetor gets a slight yield buff
to make it even more attractive for alert miners who are after maximum yield.

 

27
Nov
13

Goonswarm Harpyfleet infographic

Courtesy of Collapse Suddenly.

27
Aug
13

How To Do Good BLOPS: An Illustrated Guide

(click to expand)

Courtesy of /r/eve