Archive for July, 2014

29
Jul
14

34 trillion is a big number

So, Team Security has a devpost about their recent efforts in combating real-money transfer in Eve.

We are also sharing some brand new data on the ISK worth of assets located on accounts permanently banned by the team. These numbers have never been shown before, I hope you like them!

34 trillion Isk worth of money and items banned since January. I was expecting maybe a tenth of that. I guess RMT is serious business.

20
Jul
14

Crius Industry Cheat Sheet

Kendrone on Reddit has a great summary of the cost breakdown in Crius.

 

shameless plug: Kendrone’s blog

17
Jul
14

Isk Per Hour

I admit that, despite claiming to do industry for the last year or so, I haven’t tried Eve Isk Per Hour.

Until today.

Verdict: clunky, but shows promise. I can already see where my choice of what to build has been sub-optimal at best, so I’m hopeful that further analysis will bear fruit.

 

#inb4 #massivelosses

08
Jul
14

Dust CPM1 Elections: how I voted

Voting was pretty simple; alliance first, then fill with good posters from the forums (even then, I really wanted another couple of slots). Judge R didn’t make the cut IMO he’s good with pointing out problems in his narrow area but doesn’t need to be on the CPM to do it. Iron Wolf Saber missed out because he slips into game designer mode way too easily.

If you haven’t already, and qualify to, please vote.

02
Jul
14

A wild Orca fit appears

After the barge and exhumer posts, I thought I’d post a selection of Orca fits for those who are unfamiliar with fitting them.

Basics

The Orca is primarily used for mining support, with additional use as an impromptu hauler for high-value large items (high-value small items go into Blockade Runners).

As a mining support ship, your role is to survey scan for the best/largest rocks and ice, tractor jet cans into your ore bay, and provide mining foreman links. In ideal circumstances, you will also have a hauler to empty your fleet bay for you, but if pushed, you can dump the ore in a nearby station yourself.

As an impromptu hauler, you haul medium amounts of stuff around and hope you’re tough enough not to be a worthwhile target.

It’s important to note that Orcas have a large number of structure hit points, so maximising the benefit from that is important, regardless of role.

Micro-warp Drive

orca_mwd

One cycle of an MWD (10 seconds) will let an Orca get to warp speed, instead of the ~45 seconds it normally takes, so it’s worth adding some fitting modules to achieve this where possible. Note the transverse bulkheads that make this fit ridiculously durable.

MWD + warfare link

orca_mwd_1link

A warfare link for mining yield is a common fit; note that a reactor control unit is now necessary. Faction ones aren’t appreciably better than tech 2, but necessary if you don’t have the skills for t2, and they’re fairly cheap.

MWD + dual warfare links

orca_mwd_2link

After yield, generally the next link to use is a shield resistance link, but mining laser range is also popular. Note the additional fitting module required.

MWS + triple warfare links

You will need an additional ancillary router for a third link but it’s essentially the same.

Afterburner fits

orca_ab_3link

Using two cycles of an afterburner will help you get to warp speed, but not as effectively as an MWD. Still, the power grid savings are huge, as can be seen by this fit.

As a hauler

If you need a tanked hauler, then use a standard MWD fit. Fitted ships will fit in the maintenance array; other stuff will fit in the ore or fleet bays.

If you need a hauler with a larger cargo bay (but not ship maintenance bay), then you could fit expanded cargo bays and rigs, but your EHP drops to 85k which is probably not a prudent situation when you’re hauling expensive stuff in an expensive ship. Perhaps try a Bustard instead.