Posts Tagged ‘inferno

11
Aug
12

New Mining Barges: an indepth look

edit: see updated Kronos-era fits here.

So, the new mining barges went live, and I’ve had a few couple of days to play around with them.

My initial thoughts were:

  • All the barges are tough enough to survive long enough for your drones to kill the rats anywhere in highsec, although I would hesitate to bring a Covetor into low-sec without help.
  • The wide disparity of yield is gone, which is welcome.
  • The CPU issues plagueing t1 mining barges are largely alleviated, to the point where processor overclocking rigs aren’t necessary.
  • The specialised roles (tank, capacity and yield) are working quite well as differentiators.

I even put together a few fits to show the relative strengths and weaknesses of the hulls.

Procurer

Best for: surviving ganks

Tanky

The Procurer can fit a truly epic tank, and will definitely be the go-to ship during hulkageddon. Its ore bay of 12000m3 will be filled in 12 minutes in a tank fit, which is still a respectable 16.4m3 per second.

Shooty

A full yield Procurer sacrifices a third of its tank for a 19.5m3 yield, which will fill the ore bay in 10min 15s. This is actually pretty decent. The EM hardener can be replaced by a survey scanner while still keeping 50k+ effective hp.

Retriever

Best for: going afk

As can be seen, the Retriever can’t fit anywhere the same tank as the Procurer, and frankly, it’s pointless to even try. You can eke out an 18k tank by taking off the mining laser upgrades for a damage control and reinforced bulkheads, and using an invulnerability field, but then you have the same yield as a tanky Procurer, except still with a terrible tank.

The ore hold of 27.5k m3 will be filled in 21 mins 35s with max yield, or 28 minutes when tanked.

Covetor

Best for: mining as quickly as possible before you get blown up

So, the Covetor has a woeful tank, but doesn’t have the power grid or slots to do anything about it. Do not attempt to tank this ship.

Having said that, the yield of 23.4 is 10% better than a Retriever, and since you have a terrible tank and tiny cargohold, you might as well use mining drones and go completely nuts with drone rigs.

The 7000m ore bay fills in 5 minutes, so if you’re not jetcan mining, your yield advantage over the other barges will evaporate when you warp back to drop off your ore.

Conclusions

These changes are pretty good. They allow the miner to exert some control over how they interact with gankers (and asteroids I guess) by choosing the right hull for different occasions.

Conversely, they’re still not unkillable by a handful of Catalysts in 0.5 sec space so ganking is still a valid tactic. If you want to use cheap Catalysts, you will need friends, or you can ship up if you have fewer people. All things considered, this is a solid balance change.

(See part 2: Ice harvesting fits)

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22
May
12

So, Datacore crash?

The Inferno patch notes state:

Datacore offers have been added to Factional Warfare Militia Corporations (250 LP and 250,000 ISK for a package of 5)

At a generous 2000:1 isk to Loyalty Point exchange rate, that leaves Datacores retailing at about 150k isk each.

When doubled due to < 40% faction control, prices for the losing side will be substantially similar to before the change

However, for those datacores offered by the winning side, the costs are halved (or quartered!), which is especially interesting for Mechanical Engineering datacores, which are offered by all factions.

Unless there’s a true stalemate, one of the four factions will be ‘winning’ and thus push prices down. It’s probably not a good idea to be holding too many datacores of that type…

22
Mar
12

Aspirational Film-making

T’Amber, former CSM delegate and Photoshop Hero, has a new vid out.

It purports to be a preview of the Inferno release, but even as a fake it has some very interesting suggestions and neat features that would be a great addition to the Eve experience.

Also, gender reassignment, ha.

Trolling and off-the-wall ideas aside, creating mockups of a suggestion is a high-impact way to convey an idea and I’d like to see more player-created ideas presented this way.




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