Posts Tagged ‘ccp games


A game dev talks about the Free2Play model

Game designer Jeff Hamilton did an Ask Me Anything on Reddit, and was asked about payment models:

Welp, this is a big question. I want to make absolutely clear that when I’m answering this question, it’s both well-written and to-the-point. So I’m going to write you up a response at lunch, probably, and post it then.

The full response is quite long, so I’ll just provide the links:

Check it out.

I’ll leave you with another quote of his:

That’s why I liked League so much when I first played it – money = cosmetics only, not mechanical power. All mechanical power (runes, masteries) is earned by playing the game.

It made me realize that the competitive integrity of the game is not intrinsically tied to the business model. The business model just creates strong incentives to damage the game’s competitive integrity. Careful process to protect game design can allow a game-as-business to succeed as best as possible, while allowing game-as-art to thrive as well.

Just something to think about when considering the business models of Dust, Valkyrie and Legion.


Something, something, TMC Chat logs

So, Marlona Sky had a falling-out with themittanidotcom over one thing or another, leading to him being banned from commenting on their articles and forums.

When the whole Somer Blink thing cropped up, Marlona mentioned that he had logs of a conversation where CFC people were in awe of the isk brought in by Blink, and idle plans to create their own version. People clamoured for him to release the logs, so he did.

Someone posted it to reddit, and promptly got banned for not redacting RL personal details from the dump. Jester started digging through the logs, posting tasty morsels, and ex-CCP Sreegs dropped in to damage control clarify some details.

So, if you’re up for some juicy gossip and wild speculation, put some popcorn in the microwave and start reading.


Ancient History: Interview with CCP co-founder Thorolfur Beck back in 2000

Way back before Eve was even in Beta, IGN interviewed Thor Beck, co-founder of CCP and possibly EVE’s first victim of bad corp role assignment, since he got replaced as CEO after being voted out by a board of directors meeting. (a more recent interview with him can be found here)

It’s interesting to see what core concepts Eve has taken all the way through from the design stage, and just how out-there the whole idea was, judging by the questions asked in the interview.



Source: failheap


Eve Recall Program ends (for now)

Zero converted recalls in April; eight in May; looking like zero in June. I hope the recall program comes back soon.


Dust 514 and the Osborne Effect

There’s a term in business circles called the Osbourne Effect. For those not around in the 1980s to experience it first-hand, the story goes:

The name comes from the planned replacement of the Osborne 1, an early personal computer first sold by the Osborne Computer Corporation in 1981. In 1983, founder Adam Osborne pre-announced several next-generation computer models (the “Executive” and “Vixen” models), which had not yet been built, highlighting the fact that they would outperform the existing model. A widely held belief was that sales of the Osborne 1 fell sharply as customers anticipated those more advanced systems, leading to a sales decline from which Osborne Computer was unable to recover.

Sound familiar?

One can see the parallels between Osbourne and CCP’s handling of Dust 514. Immediately after the announcement of Eve:Legion, I noticed a noticeable drop in active players, and a corresponding spike in bitterness.

Damage control on the forums didn’t work, neither did gifts. It’s ridiculous that damage control even needed to be applied, since the CPM is on record as warning CCP about the sensitivity of the announcement for five months, but were overruled because :fanfest:

In short, this announcement was poorly announced, poorly prepared, and smacks of interference from other departments inside CCP, to the short- and long-term detriment to Dust’s bottom line.


Fanfest 2014

So, Fanfest was last weekend and there were quite a few revelations and bombshells, so I thought I’d leave the topic lie for a day or so, to let the dust settle. Ahem.

I’ll break up my thoughts based on the games they belong to, in order of keynote.

First up is Valkyrie.

TMDC has a good writeup which I won’t duplicate. I will note that it looks like it’s shaping up to be a great game, but I wish there was a single-player campaign as well (note that this kind of campaign is very theme park esque, but hey, so are the epic mission arcs and everyone loves them)

Next up was Dust 514.


The keynote was an example of a communication failure.

The first failure was of CCP not listening to the CPM and CSM when they raised the obvious and most important issues (‘what’s the transition plan?’, ‘will it come back to console?’, ‘what will happen to Dust?’).

The second failure was waiting until fan fest to make the announcement. FF is a toxic environment for Dust players for a variety of reasons, which further set the existing player base off-side. Whether intentional or not, it was an insensitive way to tell the player base that their favourite game was being EOL’d, in direct contravention of David Reid’s ‘there will never be a Dust 2’ comment less than six months earlier.

What’s sad is that I think Legion is a good idea, both from the technical side (unreal engine (4?) + PC) and from the thematic side (Eve + DayZ, no fixed match size, just open world), but the presentation was just handled terribly.

Please improve.

Onto Eve.

The keynote went over a lot of industry changes released a week beforehand, so there were few surprises there. The Mordus Legion and Exploration ships were a welcome addition, the change to six-weekly agile iterations should improve delivery, and the hull rigs, transport ship and unspecified freighter changes sound promising. As a vaguely industry-focused player, it’s shaping up to be a good next few months.

The CCP Presents keynote was suitably visionary. The prospect of Eve/Legion/Valkyrie single sign on is quite nice, as was the impressive trailer, including a sick reference to Eve lore.

Finally, congratulations to CSM9, and thanks to everyone who voted this year. Fly safe.


Eve Online Recall Program launches

Do you know a player that hasn’t been around for a while? Now you can send them 7 free days of game time and get them back into the action immediately! If they accept the free game time and make a further eligible subscription payment, you can earn rewards!

NOTE: The invites you send will expire 30 days after you send them and will be unusable during times when the recall program is not available.

Interestingly, the resub rewards change every month; I’m not sure why, perhaps the random element adds to the aura of mystery.

Regardless, if you’re up for 7 days coming-back-to-eve trial, my referral link is here. Drop me a line.


Official EVE Playing cards released

Official EVE Playing cards released



Challenge Accepted

I’ll see what I can do.


Finally: Wallet API for Dust wallet division

CCP Foxfour wrote:

Just to get an actual list of changes out since I have been rambling a fair bit (and a dev blog will come later):

  • New OwnerID endpoint for looking up names
  • DUST wallet division added
  • Character affiliations endpoint added that contains slim character info about what corp/alli/faction they are in.
  • Added factionName to the corp/CorporationSheet when factionID > 0
  • Added contestedAmount to map/FacWarSystem that contains a float from 0 to 1 of the contested percentage


This will make corporate accounting a lot easier.