Posts Tagged ‘r&d

23
Aug
12

Parasoja’s Capital Blueprint Research Guide

Parasoja from Eve-Fail has compiled a five-part guide to research and development of capital ship and component blueprints.

Doing research on capital blueprints is a highly passive income method. Although the per month profit on a single blueprint is not huge, running around 6-12% with good blueprint and research activity choices, the barriers to entry are low and the player only needs to interact with the blueprint about once per month. This makes it perfect for someone with a little isk sitting around who wants to turn it into more isk without having to spend time or effort.

There is more than one way to make money researching capital blueprints:

  • Hull blueprints can be researched and sold.
  • Researched hull blueprints can be copied, and the copies sold.
  • Component blueprints can be researched and sold.
  • Researched component blueprints can copied, and the copies sold.

This guide-ish thing will cover each of these four items.

If you’ve ever considered doing that sort of thing, take a look.

21
May
11

Datacore Production post-Agent change

The recent change to agent quality also affected R & D agents, who produce datacores for invention and blueprint research. I thought it would be useful to look at whether the change will affect the prices of the datacores.

Defacing dictionaries: yet another hobby of mine

Required Standings

Required standings are being lowered, so the maximum standing required is +5.0 for all level 4 agents. This wider availability will tend to bring more people into the datacore business, slightly lowering prices across the board.

Synergistic Agent Selection

Research skills are a long train, so it’s much better if you can use the same skill for all of your R&D agents, to save training up yet another skill. On the other hand, it’s possible that you may need to grind standings with multiple research corporations to achieve this, so there’s a trade-off.

Before the agent change, differing agent quality necessitated multiple research corporations to get the best agents for some types of datacore. Now, any level 4 agent is as good as another, which raises the possibility of grinding for fewer corporations.

Example: Mechanical Engineering

Mech. Engineering datacores are traditionally high due to the high barrier to entry; the top six agents are split between Boundless Creation, Carthum Conglomerate, Duvolle Laboratories and Core Complexion, with Thukker Mix and Kaalakiota Corporation as weaker choices. Now, the breakdown is:

  • Boundless Creation: one L5, two L4 (one in lowsec)
  • Carthum Conglomerate: two L4
  • Duvolle Laboratories: one L4
  • Core Complexion: two L4
  • Kaalakiota Corporation: two L4

meaning that Duvolle can now be skipped since nobody cares that it used to be Q16, and Boundless Creation (and fellow Matari corp Core Complexion) becomes a clear choice to fill your Mech. Eng. needs.

Similarly for Nuclear Physics, which now has four credible agents from Core Complexion, making for much easier access. I’m not going to go through all the types of datacore, but I expect similar synergies from each (or across the R&D corporations themselves, where grinding one corp may be all you need to do to get some passive income happening)

Easier grinding = more supply = lower prices = cheaper Tech 2 modules = happy Serpentine.

Update: View the Eve forum for more opinions.