21
May
11

Datacore Production post-Agent change

The recent change to agent quality also affected R & D agents, who produce datacores for invention and blueprint research. I thought it would be useful to look at whether the change will affect the prices of the datacores.

Defacing dictionaries: yet another hobby of mine

Required Standings

Required standings are being lowered, so the maximum standing required is +5.0 for all level 4 agents. This wider availability will tend to bring more people into the datacore business, slightly lowering prices across the board.

Synergistic Agent Selection

Research skills are a long train, so it’s much better if you can use the same skill for all of your R&D agents, to save training up yet another skill. On the other hand, it’s possible that you may need to grind standings with multiple research corporations to achieve this, so there’s a trade-off.

Before the agent change, differing agent quality necessitated multiple research corporations to get the best agents for some types of datacore. Now, any level 4 agent is as good as another, which raises the possibility of grinding for fewer corporations.

Example: Mechanical Engineering

Mech. Engineering datacores are traditionally high due to the high barrier to entry; the top six agents are split between Boundless Creation, Carthum Conglomerate, Duvolle Laboratories and Core Complexion, with Thukker Mix and Kaalakiota Corporation as weaker choices. Now, the breakdown is:

  • Boundless Creation: one L5, two L4 (one in lowsec)
  • Carthum Conglomerate: two L4
  • Duvolle Laboratories: one L4
  • Core Complexion: two L4
  • Kaalakiota Corporation: two L4

meaning that Duvolle can now be skipped since nobody cares that it used to be Q16, and Boundless Creation (and fellow Matari corp Core Complexion) becomes a clear choice to fill your Mech. Eng. needs.

Similarly for Nuclear Physics, which now has four credible agents from Core Complexion, making for much easier access. I’m not going to go through all the types of datacore, but I expect similar synergies from each (or across the R&D corporations themselves, where grinding one corp may be all you need to do to get some passive income happening)

Easier grinding = more supply = lower prices = cheaper Tech 2 modules = happy Serpentine.

Update: View the Eve forum for more opinions.

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4 Responses to “Datacore Production post-Agent change”


  1. 1 Destamon
    May 24, 2011 at 12:00 am

    In the long run, I believe that it’s better to have multiple different research skills. If you only grind one type of datacore, you are excessively at the mercy of the market.

    • 2 Serpentine Logic
      May 24, 2011 at 9:18 am

      A dedicated datacore producer will have multiple alts, each producing datacores.

      The most efficient way to do this is to have the alt specialize in one research field, ideally with a single corporation. A single research skill can be made using one plex; two research skills won’t, which is considerably less efficient.

      That’s why you see many Molecular Engineering datacores produced from the many L3 Viziam agents instead of the massive standings grind required to access the L4 agents of all those different R&D corps.

  2. May 24, 2011 at 9:44 pm

    Think also with the change will have more people accessing R&D Agents as a whole or using them with curiosity and producing more datacores overall in the market. As been hearing more people asking about how to use R&D Agents since the change in the Help Channel as well.

  3. 4 TooNu
    May 26, 2011 at 3:00 am

    I’ve been playing for some years and have never bothered with research agents, because training for ships and shooty things always took preference.

    Perhaps it is time I took advantage of this new system. Thanks for doing some homework on it!


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