Posts Tagged ‘eve legion


A game dev talks about the Free2Play model

Game designer Jeff Hamilton did an Ask Me Anything on Reddit, and was asked about payment models:

Welp, this is a big question. I want to make absolutely clear that when I’m answering this question, it’s both well-written and to-the-point. So I’m going to write you up a response at lunch, probably, and post it then.

The full response is quite long, so I’ll just provide the links:

Check it out.

I’ll leave you with another quote of his:

That’s why I liked League so much when I first played it – money = cosmetics only, not mechanical power. All mechanical power (runes, masteries) is earned by playing the game.

It made me realize that the competitive integrity of the game is not intrinsically tied to the business model. The business model just creates strong incentives to damage the game’s competitive integrity. Careful process to protect game design can allow a game-as-business to succeed as best as possible, while allowing game-as-art to thrive as well.

Just something to think about when considering the business models of Dust, Valkyrie and Legion.


Dust 514 and the Osborne Effect

There’s a term in business circles called the Osbourne Effect. For those not around in the 1980s to experience it first-hand, the story goes:

The name comes from the planned replacement of the Osborne 1, an early personal computer first sold by the Osborne Computer Corporation in 1981. In 1983, founder Adam Osborne pre-announced several next-generation computer models (the “Executive” and “Vixen” models), which had not yet been built, highlighting the fact that they would outperform the existing model. A widely held belief was that sales of the Osborne 1 fell sharply as customers anticipated those more advanced systems, leading to a sales decline from which Osborne Computer was unable to recover.

Sound familiar?

One can see the parallels between Osbourne and CCP’s handling of Dust 514. Immediately after the announcement of Eve:Legion, I noticed a noticeable drop in active players, and a corresponding spike in bitterness.

Damage control on the forums didn’t work, neither did gifts. It’s ridiculous that damage control even needed to be applied, since the CPM is on record as warning CCP about the sensitivity of the announcement for five months, but were overruled because :fanfest:

In short, this announcement was poorly announced, poorly prepared, and smacks of interference from other departments inside CCP, to the short- and long-term detriment to Dust’s bottom line.


So, Eve Legion

CCP recently trademarked a new title:

Nobody knows what it will be, but historically CCP has only trademarked its game titles, not its expansions, implying that this is a bit more serious. However considering how stretched thin CCP already is, it will have to be something that doesn’t take a lot of developer time.

Perhaps an Eve roleplaying game?