Posts Tagged ‘storybricks

24
Aug
11

StoryBricks

Stabs has posted a three part series about a new technology called StoryBricks that allows a game designer to easily assign motives and relationships to NPCs to drive loose plot lines without having to do the entire hard-coded scripting thing.

CCP has demonstrated that it’s not averse to pulling in existing tech (eve voice etc) instead of rolling their own. Maybe they can use this sort of idea in their toolbox.

When you see it, you will -