Posts Tagged ‘poco

13
Jan
12

Customs Office changes on the horizon

CCP Omen asked for feedback on the player-owned customs offices introduced in Crucible.

After a few weeks to let the responses flow, he responded with this information:

I just wanted to post an update on what we are doing with your feedback.

DONE – Waiting for deployment (probably in January)

  • Boost storage capacity of the “storage pin” to 12000 m3 from 5000 m3
  • Increased the granularity of the standing check so that the standing of the user is checked on an individual and alliance level as well. The personal standing towards the owner corp takes precedence over the corp that in its turn takes precedence over alliance standing. Please keep in mind that it is still the owner corporation’s standing that it is checked towards.

ON BACKLOG – things that we are planning to do that will be released in point releases

  • Allow owner of Customs Office to set standing check on behalf of own Alliance
  • Allow owner of Customs Office to choose which wallet taxes are paid to

IN INVESTIGATION – Things we aren’t sure about but are considering for the future

  • Remove the alliance only restriction on placing command centers in sov space
  • Changes to the Jet Can
  • Changes to the InterBus CO hp

Thank you for your feedback!
Regards
Omen

The storage pin (aka the silo) has need changes since its inception, with its present capacity of 5000 m3 being pitiful in comparison to the 10k of a spaceport, complete with launch capability. Perhaps now it will see more use.

16
Dec
11

Open For Business

After the recent bout of unpleasantness, AL3XAND3R is pleased to announce that the Customs Offices in Nalvula (0.4)  are open for business.

It’s a prime location for planetary manufacturing:

  • one jump away from highsec
  • eight jumps from Jita
  • many barren and temperate planets for manufacturing
  • a wide mix of planet types to extract from
  • Stations with refinery and manufacture slots

and our customs rates are quite reasonable:

We’re even recruiting, if you want to join in the fun.

All this could be yours

PS: we promise not to shoot neutrals at customs offices, in case you were wondering, but only blues get to call for assistance…

14
Dec
11

… a shame if it got destroyed

Proof that there’s always a bigger fish:

Report: Customs Office at planet _______ XII has entered reinforced mode
From: CONCORD
Sent: 2011.12.13 20:57

Customs Office at planet _______ XII has recently entered reinforced mode.

Reinforced mode will end, and the Customs Office will become vulnerable, at 2011.12.15 __:__.

Aggressor: Justin Barta
Aggressor’s Corporation: Spricer
Aggressor’s Alliance: Raiden.

07
Dec
11

Nice Customs office you got there…

… Be a shame if it got destroyed…

I logged on last night to discover that another corp had erected a customs office on a low-sec planet that a couple of alliance-mates use for PI.

That wouldn’t have been a problem, except that the taxes were absurdly high, and if it’s one thing that rankles, it’s giving money to other people.

My CEO had a polite chat with the corp that anchored the POCO, which can be summarised by these options:

  1. Lower the tax rate, or
  2. Watch it burn

then we reinforced it to demonstrate the gravity of our request.

I’m happy to report that the situation has now been resolved satisfactorily.

Low-sec: a lot more like Mafia Wars than you’d think.