Posts Tagged ‘lowsec

19
Sep
12

James 315 on lowsec

Following on from the recent theme of low sec, a very long post, but worth reading. Just in case, here’s some quotes:

On the risk/reward balance:

On a superficial level, EVE follows this principle. Take mining, for example. High value ores are found in lowsec and nullsec, where risk is higher. But the question isn’t whether the ore is more valuable, the question is whether the risk/reward balance is properly set. If it’s much more dangerous to mine in lowsec than highsec, the ore needs to be much more valuable. If it’s only slightly more valuable, then the risk/reward calculation favors highsec. The same goes for any other isk-making PvE in the game.

I’m probably not being too controversial when I say that the rewards of lowsec and nullsec mining are not sufficiently more valuable than highsec mining to offset the risk. The same goes for other forms of PvE.

Why isn’t it controversial to say this? Because EVE players, by the tens of thousands, have independently reached the same conclusion. And they went to live in highsec where they could make plenty of isk without the risk. That, I believe, is the reason why highsec is so populous. Not because EVE players are all carebears who won’t take risks, but because the risks of leaving highsec are not properly incentivized with higher rewards.

On industrialists in the PvP foodchain:

Highsec miners do provide minerals so that things can be built. But that’s only one of the jobs they perform in EVE. The most important thing miners provide is not minerals–it’s targets. Miners act as soft targets for PvP’ers. They are the base of the PvP foodchain.

You’ve probably heard it described before: Industrialists get targeted by solo pirates and protected by small defense gangs, who then come under attack by larger pirate gangs, which, in turn, are chased by larger defense fleets, and so on. Take away the soft targets at the base of the foodchain, and there’s nothing for the solo pirates to kill, so solo PvP dries up, small-gang PvP dries up, and all the way up the foodchain. You’re left with consensual PvP, and the structure shot/defense ops of the big nullsec alliances.

All of it depends on the industrialists putting themselves at risk. Why should they do that, though? If risk/reward is properly balanced, they’ll do it for the greater rewards. If, however, risk/reward is stacked in favor of highsec, there’s no need for a miner to put himself at risk. Simply mine all the money you want in highsec. Goodbye, lowsec mining. Goodbye, lowsec PvP. Goodbye, lowsec.

On the absurdity of null players making ISK on high sec alts.

Consider the common nullsec-dweller’s observation, which I mentioned earlier: Highsec has a big population, but a lot of those highsec residents are actually alts from lowsec and nullsec. Why do nullsec players put alts in highsec to make money? Because highsec is that profitable. The dirty little secret is, for many players, in many situations, highsec is already more profitable than nullsec.

And just as we saw in lowsec, every time a PvE’er moves from nullsec to highsec, a soft target is lost. Take away enough of those targets, and the predators of nullsec disappear, and the PvP foodchain rolls right up. This process is well underway. People have been complaining about it for quite some time. But if highsec is buffed further, things can get worse. A lot worse.

16
Dec
11

Open For Business

After the recent bout of unpleasantness, AL3XAND3R is pleased to announce that the Customs Offices in Nalvula (0.4)  are open for business.

It’s a prime location for planetary manufacturing:

  • one jump away from highsec
  • eight jumps from Jita
  • many barren and temperate planets for manufacturing
  • a wide mix of planet types to extract from
  • Stations with refinery and manufacture slots

and our customs rates are quite reasonable:

We’re even recruiting, if you want to join in the fun.

All this could be yours

PS: we promise not to shoot neutrals at customs offices, in case you were wondering, but only blues get to call for assistance…

15
Dec
11

Good Post in Jita Park Shocker

Many people (myself included) have attempted to articulate the interdependence of Eve on those players that everyone loves to hate – high-sec players.

Malcanis has posted a lengthy but interesting analysis of high-sec players that I encourage you to read. It lays out the broad categories of players who would never leave high-sec and what they are looking to get out of Eve. He doesn’t preach a solution but he does propose ways to either encourage or discourage them from certain play styles.

Personally, my thoughts on how I would ‘encourage’ the various play styles are:

  • Casual players are time-poor and want instant action, be it pve or pvp. For PvE, they need faster missions. For PvE,  Red vs Blue would be great for them, but perhaps a better way would be competitive missions: two ships enter a deadspace, one ship leaves with a mission reward; one leaves in a pod.
  • Independent players should be encouraged to meet new players and hopefully find a new niche. Incursions are excellent for this.
  • Commercial players need incentives to go into low-sec and sell there, both to seed their market, encourage others to go there, and to provide exciting, high-value targets. Both carrot and stick can work here, from increased sales tax in highsec, to increased charges for high-sec manufacturing and research slots, to decreased costs and build times in low-sec. The important thing is to put a price on the safety that an industrialist has when operating in high-sec.
  • Carebears are risk-averse, so don’t force them to be. They love the grind of making isk, so provide more things for them to spend it on.

Anyway, go on, read it.

14
Dec
11

… a shame if it got destroyed

Proof that there’s always a bigger fish:

Report: Customs Office at planet _______ XII has entered reinforced mode
From: CONCORD
Sent: 2011.12.13 20:57

Customs Office at planet _______ XII has recently entered reinforced mode.

Reinforced mode will end, and the Customs Office will become vulnerable, at 2011.12.15 __:__.

Aggressor: Justin Barta
Aggressor’s Corporation: Spricer
Aggressor’s Alliance: Raiden.

11
Dec
11

Protip

Don’t pvp in your pve clone.

Looks like a passive Nighthawk implant setup, but if you can afford to roll with a full head of +5s, surely you can buy a full 3% missile set…