Posts Tagged ‘customs office

16
Dec
11

Open For Business

After the recent bout of unpleasantness, AL3XAND3R is pleased to announce that the Customs Offices in Nalvula (0.4)  are open for business.

It’s a prime location for planetary manufacturing:

  • one jump away from highsec
  • eight jumps from Jita
  • many barren and temperate planets for manufacturing
  • a wide mix of planet types to extract from
  • Stations with refinery and manufacture slots

and our customs rates are quite reasonable:

We’re even recruiting, if you want to join in the fun.

All this could be yours

PS: we promise not to shoot neutrals at customs offices, in case you were wondering, but only blues get to call for assistance…

14
Dec
11

… a shame if it got destroyed

Proof that there’s always a bigger fish:

Report: Customs Office at planet _______ XII has entered reinforced mode
From: CONCORD
Sent: 2011.12.13 20:57

Customs Office at planet _______ XII has recently entered reinforced mode.

Reinforced mode will end, and the Customs Office will become vulnerable, at 2011.12.15 __:__.

Aggressor: Justin Barta
Aggressor’s Corporation: Spricer
Aggressor’s Alliance: Raiden.

07
Dec
11

Nice Customs office you got there…

… Be a shame if it got destroyed…

I logged on last night to discover that another corp had erected a customs office on a low-sec planet that a couple of alliance-mates use for PI.

That wouldn’t have been a problem, except that the taxes were absurdly high, and if it’s one thing that rankles, it’s giving money to other people.

My CEO had a polite chat with the corp that anchored the POCO, which can be summarised by these options:

  1. Lower the tax rate, or
  2. Watch it burn

then we reinforced it to demonstrate the gravity of our request.

I’m happy to report that the situation has now been resolved satisfactorily.

Low-sec: a lot more like Mafia Wars than you’d think.