02
Apr
14

Devpost Avalanche

CCP Fozzie has posted a spate of changes for the upcoming expansion:

Let’s take it from the top:

Nos Buff

Not much to say here. They’ll get better, and might be used more often than the edge case of ‘small ship tacking big target’. It is, however, an indirect buff to the Curse, Pilgrim and any rebalanced Blood Raider faction ships.

Drone Rebalance

There’s a lot of changes in this dev blog, so we’ll take it from the top.

The racial light/medium drone change is welcome, but I don’t think it will be sufficient to shift the PVP meta much. There will be an upswing for Caldari drones in PvE because the 8% drop in damage is counteracted by hitting Guristas kinetic resist hole. I don’t think the same could be said for Amarr drones in PvE, since the damage differential is considerably more stark and the resistance differential less stark. Amarr drones are more fragile as well. It’s good to see that Augmented drones will soon be the go-to PVE drones of choice; as good as tech 2, but faster and tougher.

Medium and heavy drones getting increased speed is a good thing, provided the weirdness about drones not being able to track targets due to overshooting doesn’t crop up more often.

The drone skill rebalance is fairly well done and welcome.

The sentry drone changes are a mixed bag. There’s an inherent 6.5% damage nerf for Tech 2 Sentries (tech 1 is about the same DPS as before) which didn’t get mentioned. The changes to the racial range/tracking are good, and follow the general engagement envelopes of their corresponding racial ships well. It does  make the contrast between light/medium/heavy drones  and sentries a bit jarring though.

Most of the changes to fighters and fighter-bombers is welcome, now that more drone skills affect their behaviour. The reduction in number of fighter-bombers is also going to reduce server load, but I’m not sure why super-carriers get +100% damage bonus to fighter-bombers: why not just bake that into the base stats of the fighter-bombers? unless more ships will be able to use fighter-bombers in future?

However, it’s important to note that, since drone damage amplifiers will now affect fighter-bombers, the Nyx’s +5%/level bonus to FB damage is outclassed by the Aeon, since the Aeon has an extra low slot to put a DDA in while retaining a greater armour tank. It even has the energy transfer range that the Nyx doesn’t. So yeah, at the moment, there’s no reason to fly a Nyx unless it’s some sort of shield-tanked gank fit.

Also, to whoever is thinking of building fighter-bombers before the material requirements increase: remember that super carriers will only need half as many as they do now, so the market for them will likely be flooded for a long, long time to come.

Mining Barge Rebalance

A series of tweaks to mining barges that overall look quite okay.

  • Ore yield in general is getting a slight haircut: (see chart for ‘effective strip miner’ equivalents)
  • All types of barge gain an additional low slot, which will put more pressure on fits if a mining upgrade is fit, so consider a damage control instead.
  • Procurer line will gain more drone damage, although the Procurer itself is losing a mid slot (which is okay, since its tank was more than enough before)
  • Retriever line loses a bit of yield (now same as the Procurer), because the ore cargo hold size appears to be just way too popular
  • Covetor line gains more agility and range but higher signature radius, making it an ‘at-keyboard player only’ type ship. I still think the yield bonus isn’t good enough for the risk, considering the ease of finding mining sites with interceptors, but perhaps that’s #justanullsecthing.

In regards to the mining barge changes, I’ll put up some suggested fits when EFT gets updated, just like last time.

Update from Fozzie clarifies some things. Still want an explanation of T2 drones though. Is my math wrong?

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8 Responses to “Devpost Avalanche”


  1. 1 Ed
    April 2, 2014 at 1:04 pm

    “However, it’s important to note that, since drone damage amplifiers will now affect fighter-bombers, the Nyx’s +5%/level bonus to FB damage is outclassed by the Aeon”

    Damage wise the Nyx has 10% more damage then the Aeon even with one less DDA though it would still have the 3mil lower EHP

    • April 2, 2014 at 4:09 pm

      A well-skilled Aeon pilot could rock two DDAs and still retain a similar tank to a zero-DDA Nyx. Beyond that is an unrealistic scenario, since you’d be sacrificing too much EHP for a PVP situation.

      However, while this extra slot thing is also a problem for the Thanatos vs Archon, at least there are niche uses in PVE for a carrier, so fitting your carrier for gank is a legitimate strategy, in which case the non-stacking-penalised 25% bonus to fighters becomes relevant.

  2. 3 Foo
    April 2, 2014 at 2:46 pm

    I missed the T2 sentry drone nerf. What gives rise to this? I read this to potentially be a mild buff with racial skills now applying? More re-reading of the dev blog.

    • April 2, 2014 at 3:55 pm

      Current stats:
      Garde I – 50 thermal, 1.6x modifier = 80 base, or 160 with max skills
      Garde II – 50 thermal, 1.92x modifier = 96 base, or 192 with maxed skills

      Proposed stats:
      Garde I – 64 thermal, 1.7x modifier = 108.8 base, 163.2 with maxed new skills – essentially unchanged
      Garde II – 64 thermal, 1.7x modifier = 108.8 : 163.2 (new Drone Interfacing V), (hopefully increased by 10% for gal spec 5) = 179.52, overall a drop of about 7%

      • 5 Foo
        April 2, 2014 at 4:08 pm

        So no difference between garde I and garde II? Time for constructive forum QQ. Yes, I use my T2 sentries – a lot.

      • April 2, 2014 at 4:11 pm

        Relevant part of the dev blog:

        We will be keeping the 20% bonuses to hitpoints, tracking, optimal, and falloff that Tech Two enjoys over Tech One; but instead of the current 20% increase in damage over T1, we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries.

  3. 7 Foo
    April 2, 2014 at 4:56 pm

    Thanks. I need to learn to read.


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