So, Rubicon is coming in the next few weeks. From a game-play perspective, there’s a lot of changes. From an industry perspective, much the same can be said.
Hi-Sec Customs Offices
The quick wins are long gone here, but there are profits to be made by collecting the planetary resources needed to build these, during the second wave after the first lot gets destroyed. It’s probably worthwhile to go on a frenzy of customs-office killing in your local area, because killboards matter I suppose, but mostly to see who else is interested in your local area.
Mobile Structures
I’m quite interested in these for a number of reasons.
- They won’t cost fuel, which means you can plaster them wherever you need them
- They provide incentives for players to erect them, much like vegetable gardens 🙂
- They also open up opportunities to steal from those r64 towers you see scattered about
- They don’t get deployed for the corporation so you don’t have to have roles to anchor them
So my corp will probably pick up a blueprint for each and run off a few for the alliance.
Sisters of EVE Faction Ships
This might be enough for me to cash in my Concord loyalty points 🙂
Ship Re-balancing
I like the changes; I like the increased demand more.
Interceptors
Prices on these don’t seem to have risen much. They’re better, but more fragile, and of course there are T2 BPOs for these ships so there’s probably an absurd stockpile.
Electronic Attack Frigates
I may have some of these in build 🙂
Interdictors and Heavy Interdictors
I don’t know enough about these changes, but it’s likely that the ones considered the least useful will probably be worth a lot more, so if you have a hankering for an Eris, pick one up sooner rather than later.
Marauders
I also may have some of these in build 🙂 (although they are a bit capital-intensive)
Good analysis.
You might be underestimating the effect on PI materials. Not only will a lot of new POCOs need to be built but we may see the P4 supply somewhat interdicted by the wars over the planets around Jita. Planetary launch isn’t a viable option for large scale producers.
That’s a distinct possibility. Those things take a fair amount of material. On the other hand, the tax reduction should drop prices over the long term, or keep prices stable while profit rises.
P4 is also not an option for Planetary launch. P3 is the (afaik) the highest option for production single planet. (goods can not be imported without Custom access). Of those, robotics on Plasma would be the largest demand. I have not really looked too seriously at attempting to continue PI with command launcher only. Nanites might almost be possible, since these are completed via blueprint/manufacture.