20
Sep
12

Ancillary Shield Boosters: An in-depth analysis

From Reddit:

Hi all, Over the last two weeks I have been taken a serious look in to ASB balance as a whole, as I feel while there has been a large volume of debate of the ASB module little of it has been of substance. My aim in writing this paper is educate and hopeful foster a more enlightened look at ASB balance

Here is a link to the the Google document which contains the report as it is to long to post here.

https://docs.google.com/document/pub?id=17j7aIwiPALovVl4MV95MAbdinSr2VTtrEmVfYrlgTQY

TLDR; A single ASB is balanced, Two ASBs are not.

Obviously, it’s a bit more in-depth than that 🙂

edit: looks like CCP is moving on this, although the changes are, I believe, too harsh on the smaller classes of ASB.

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4 Responses to “Ancillary Shield Boosters: An in-depth analysis”


  1. 1 Knug
    September 25, 2012 at 6:44 am

    In all honesty, I feel that your arguments, excellent as they were from a numerical perspective, did not address a critical issue. Cost.

    Dual ASB’s running on CN 400’s are expensive. For PVE, forget it. Your profits are down the sink. for fleet work, where the incoming damage greatly exceed shield boosting, its not worth it. For 1v1, usually the fitting requirements are such that putting that much into tank, invalidates utility mid slots (primarily scram and web and/or prop mods) meaning you are slow or have no claws.

    So it comes down to small fleet. Ewar is dedicated to other ships, you may or may not have logistic support (and it may evaporate if you did) so the individual ship, taking 3-4 ships’ incoming damage gets the advantage in survivability. Here, the cost is immaterial, winning is key.

    So, what you have is a module that on its own is not OP in any size. If you are running two ASBs, and they are large or x-large, you are OP only in small fleet encounters.

    Oh yeah, and pretty much only with faction ammo.

    Although I agree that in the (not quite edge case) situation above they are OP, I do not support that they are so OP that they are in need of nerfing.

    Perhaps they have come of age in the alliance tourney, but that is only because the tourney itself is a bizzare edge case.

    • 2 Serpentine Logic
      September 25, 2012 at 9:45 am

      Balancing on cost doesn’t really work. Dropping 10M isk on navy boosters for your 200M isk solo battleship is just the cost of getting goodfites.

      I do believe, however, that making dual ASBs balanced will just make a single ASB weak.

      • 3 Knug
        September 29, 2012 at 6:48 am

        By looking at cost, you help eliminate dual ASB use for anything except small fleet, and only large/x-large.

        For solo pvp, pve, and large fleet, no one uses dual ASBs

        I can’t imagine calling ASBs overpowered when they are only “OP” when you need to use two of them, only in a rather narrow range of ships that can fit and use two modules, in a particular form of PVP, using only faction charges.

        And I also agree, making dual ASBs balanced in the edge case discussed, will make single ASBs not just weak, but useless.

  2. 4 Joe Knows
    August 9, 2013 at 6:55 am

    Damn fiscal retards think spending 100’s of million of faction boosters instead of an AB is economical….shut the fuck up ya dumb assholes.


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