04
Apr
11

How Dreadnoughts kill stuff in Wormholes

For those who may not know, wormhole space (or w-space, as it’s commonly known) has some tough NPC ships called Sleepers, whose wrecks are somewhat profitable to loot and salvage. The smallest class of wormhole doesn’t allow many ship types, but the largest type, C6, can happily fit capital ships through.

An interesting thing about Sleeper combat sites is that warping a capital ship into a fight will also spawn some Sleeper battleships as the battle escalates. While this is a great idea to get more ships to shoot at, you then are stuck with a friendly capital ship that needs help to kill anything.

While a carrier can go nuts repairing fleetmates and send out fighter drones to (briefly) kill things, dreadnoughts are somewhat less obvious in approach.

Turns out that you can pump out a lot of damage from a short-ranged Dreadnought fit – perhaps 6-7000 DPS. The problem is applying that damage without missing.

The solution? The Armour-tanked Support Rapier.

[Rapier, Ded Menace’s Rapier]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Stasis Webifier II
Stasis Webifier II
Stasis Webifier II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Small Nosferatu II
Small Nosferatu II
Small Nosferatu II
Small Nosferatu II

This is a cheaply-fitted Rapier; while better webbers and painters aren’t necessary, additional tank in the lows (1600mm plate and a damage control) and maybe some rig slots (anti-kin and anti-thermal resists) wouldn’t go astray, although maybe it’s impossible to tank enough for a C6 wormhole anyway. The idea is that the Rapier orbits a carrier, draining its capacitor using the nosferatus and practically immobilizing its target enough for a dreadnought to annihilate it. The reason for an armour tank is fairly obvious; it can’t fit a tank anywhere else. In addition, armour tanked dreadnoughts provide better damage application than the shield tanked ones, so the entire fleet probably ends up being armour tanked.

So, there you have it – a neat technique for taking on some of the hardest PvE content in Eve.

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