
Naglfar
+shipXLProjectileDamageRole
hiSlots: 5.0 => 3.0
launcherSlotsLeft: 2.0 => 0
shipBonusPirateFaction: 50.0
Special Ability: 50% bonus to Capital Projectile damage
Minmatar Dreadnought Skill Bonus:
5% bonus to Capital Projectile damage per level
5% bonus to Capital Projectile rate of fire per level
So, a neut-resistant, shield tanked tracking dreadnaught is now viable. This will prove interesting.
Hmm arty alpha dreads. Now if only we could siege them on the Jita undock.
Because I needed a Naglfar, I had to train all those friggin’ missile skills (which I completely ignored, flying arty maelstrom for years before switching to AC vargur) all the way up to citadel.
And now minnie dread is going 100% gunnery? Actually I really applaud this. However, I will say I am disappointed that it is losing two hislots in the deal, with no additional turret added. (can I have 4 hislots, with 3 turrets?)
You’ll have 2(=3)guns with siege module. Same as rev and moros.
having 2 guns and 2 missile launchers doing about equal damage (even in siege mode). Losing 2 launchers (and the 2 hisec slots) and gaining the equivalent of a 3rd gun in the 50% damage boost) still leaves a net drop in DPS.
Unless, of course, I’m missing something (which is entirely possible).
Turrets track better, and now you can fit 3 gyros and all weapons benefit.
Just finished citadel torps 5 ffs lol
Welp.